Staredit Network > Forums > SC1 Map Production > Topic: [5] Gear Defense
[5] Gear Defense
Aug 22 2009, 6:11 pm
By: Metalkon  

Aug 22 2009, 6:11 pm Metalkon Post #1



-------------------------------
GEAR DEFENSE
-------------------------------





- IN PROGRESS -

  • Wave/Level Creation and balancing
  • Perfecting the Overlord Anti-Wall


- NOT STARTED -

  • Gamble Feature
  • Can't think of them right now.


- GAMEPLAY -

  • 50 or 75 Levels
  • Gameplay where you must work around unit abilities to get the best out of your defense. (basic at first)
  • Every 10 levels you will face powerfull attacking units, you must use strategy to defeat them.
  • 15 Standard/Advanced Units and a Gamble Unit Feature (With Special Units)
  • Classic Funny Game Intro (Poor Terran Civilian ^^ )
  • Monster/Barrier(life) Game Over System (Don't Let the roaming Monster touch the gear)
  • Anti-Wall Order-Attack Overlord (Still Perfecting)
  • Sell Units for 50% of the Price (Rounded up on odd priced units)
  • Plenty of SC Sounds to help keep the game from being dull in some area's.
  • Shuttle Load/Unload (Hotkey) Triggers for healing and recharging units (pay minerals)


- BASIC UNITS -









- ADVANCED UNITS -
Unlocked after Wave 20, southern half of the unit selection.










- SPECIAL UNITS -
Aquired from the Gamble feature only.






Note: All player units have 100 defense.


- THE GEAR -



  • When ever an enemy gets past your defense, you will lose one of the Psi Emiter Barriers.
  • When the roaming Monster (Critter) touches the Gear itself, your team will lose the game.
  • You may buy a new Barrier for 4 Minerals in the Shop, it will also move the Monster away from the gear.
  • You could play the game with an exposed Gear if you time your new barriers right to keep it away.
  • If several dozon enemies get past your defense and you lose all of your barriers, you will not lose right away but the gear will be in Danger.
  • The monster will teleport to another section of the "Gear Zone" when it touches the corner floor panels.
  • If a unit from a boss level makes it to the end (some boss units might not attack?), you will either lose the game or lose all of your barriers.





adding more information and screenshots constantly

Post has been edited 12 time(s), last time on Aug 23 2009, 3:16 pm by Metalkon.



None.

Aug 23 2009, 9:01 am Tempz Post #2



Seems like a interesting defense game but i feel like im not getting enough info about the gear... and how it makes the player lose or "game over"



None.

Aug 23 2009, 3:07 pm Metalkon Post #3



Added that information for ya.



None.

Aug 31 2009, 6:19 am Tempz Post #4



Oh another question...

What was you first success and where can i find it...
btw defense has lost its luster since almost all venues have been explored thats why this isn't getting much attention as it did in 2001.



None.

Sep 10 2009, 5:08 pm Metalkon Post #5



Quote from Tempz
Oh another question...

What was you first success and where can i find it...
btw defense has lost its luster since almost all venues have been explored thats why this isn't getting much attention as it did in 2001.

Back from two weeks without the comp/internet.

My first version of the map is long lost, its so hard for me to find that i'v offered money for people who can find or give it to me for nostalgic reasons without success. The game isn't all that advanced for todays standards but it was alright for 2001 but I have met some people who loved the game after it was lost.



None.

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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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