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In game zerg stacking.
Creator: AntiSleep
Time: Oct 9 2007, 2:25 am
 AntiSleep Oct 9 2007, 2:25 am Post #1
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Give the player a probe, and lights, when they construct a specific protoss building, remove and replace it with the zerg building of choice. The limitation is that you cannot stack on it again after you see it.
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 Joshgt2 Oct 10 2007, 9:46 pm Post #2
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So much for this...
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I don't understand what you're getting at here... So I have a probe, and I build a Nexus. The Nexus is then replaced with a Zerg Hatchery... then what?
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 who Oct 10 2007, 9:50 pm Post #3
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then you can keep building more zerg buildings there until you turn the lights back on!
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 AntiSleep Oct 11 2007, 1:38 am Post #4
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You can stack as many nexus's as you want and they all get replaced with hatcheries.
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I do not respect your beliefs, and I implore you not to respect mine. To ask respect of beliefs held without evidence, is to burn the books of progress and hope.

- The Village IconoClast
 Aoe325 Oct 13 2007, 3:55 am Post #5
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Wouldnt the creep stop you from building a second nexus?
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 AntiSleep Oct 13 2007, 8:50 am Post #6
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Not if your lights are out, if you cant see the creep, sc pretends it isnt there.
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I do not respect your beliefs, and I implore you not to respect mine. To ask respect of beliefs held without evidence, is to burn the books of progress and hope.

- The Village IconoClast
 Ahli Oct 13 2007, 10:16 am Post #7
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and make ground out of tileset creep.
That prevents the creep of spreading and you can build new toss or terran buildings everywhere where you do not have a zerg building.
But the lights have to be off to build on tileset creep.
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