| AntiSleep | Oct 9 2007, 2:25 am | Post #1 |
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Give the player a probe, and lights, when they construct a specific protoss building, remove and replace it with the zerg building of choice. The limitation is that you cannot stack on it again after you see it.
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| Joshgt2 | Oct 10 2007, 9:46 pm | Post #2 |
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So much for this...
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I don't understand what you're getting at here... So I have a probe, and I build a Nexus. The Nexus is then replaced with a Zerg Hatchery... then what?
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| who | Oct 10 2007, 9:50 pm | Post #3 |
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someone09
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then you can keep building more zerg buildings there until you turn the lights back on!
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| AntiSleep | Oct 11 2007, 1:38 am | Post #4 |
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You can stack as many nexus's as you want and they all get replaced with hatcheries.
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![]() I do not respect your beliefs, and I implore you not to respect mine. To ask respect of beliefs held without evidence, is to burn the books of progress and hope. - The Village IconoClast |
| AntiSleep | Oct 13 2007, 8:50 am | Post #6 |
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Not if your lights are out, if you cant see the creep, sc pretends it isnt there.
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![]() I do not respect your beliefs, and I implore you not to respect mine. To ask respect of beliefs held without evidence, is to burn the books of progress and hope. - The Village IconoClast |
| Ahli | Oct 13 2007, 10:16 am | Post #7 |
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Mappr
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and make ground out of tileset creep.
That prevents the creep of spreading and you can build new toss or terran buildings everywhere where you do not have a zerg building. But the lights have to be off to build on tileset creep. |
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