Staredit Network > Forums > Staredit Network > Topic: SOME Tutorials
SOME Tutorials
Oct 8 2007, 8:25 pm
By: FooFighters  

Oct 8 2007, 8:25 pm FooFighters Post #1



I have some stuff from the old tutorial database for this website, [go down]

Text Color (SC Maps)
01 - - Mimic (Default: Cyan)
02 - - Cyan
03 -  - Yellow
04 -  - White
05 -  - Grey
06 -  - Red
07 -  - Green
08 -  - Red (P1)
09 - - Tab
0A - - Newline
0B - - Invisible
0C - - Remove beyond
0E -  - Blue (P2)
0F -  - Teal (P3)
10 -  - Purple (P4)
11 -  - Orange (P5)
12 -  - Back
13 -  - Front
14 -  - Invisible
15 -  - Brown (p6)
16 -  - White (p7)
17 -  - Yellow (p8)
18 -  - Green (p9)
19 -  - Brighter Yellow (p10)
1A -  - Cyan
1B -  - Tanish (p11)
1C -  - Dark Cyan (p12)

TITLE/MISSION BRIEFING>>

01 - - Mimic (Default: Cyan)
02 - - Cyan
03 -  - Green
04 -  - Light Green
05 -  - Grey
06 -  - White
07 -  - Red
08 -  - Black
09 - - Tab
0A - - Newline
0B - - Invisible
0C - - Remove beyond
0E -  - Black
0F -  - Black
10 -  - Black
11 -  - Black
12 -  - Right Align
13 -  - Center Align
14 -  - Invisible
15 -  - Black
16 -  - Black
17 -  - Black
18 -  - Black
19 -  - Black
1A -  - Black/Cyan?
1B -  - Black
1C -  - Black

and

Spell Casting System
There mainly four different ways to create a spell casting systems, all with their own unique pros and cons. The four main systems are:
-Beacon system
-Dropship system
-Movement system
-Peon system


BEACON SYSTEM
The beacon system is by far the easiest and simplest to make. You place some beacons, a locations over each beacon, and a 'unit' somewhere nearby. When the player brings the 'unit' to one of the beacons a spell is cast.
PROS: Simple to make and easy to understand.
CONS: It is difficult and slow to use in-game because you have to look somewhere else to cast a spell and it takes time for the unit to move to the beacon. It also uses up quite a few locations, but this is depending on how many spells you have.
Overall: This is a good system for beginners to make, but it is very out-of-date and a pain to use. It uses up locations and space as well. Try to stay away from using this system. 4/10


DROPSHIP SYSTEM
The dropship system is a quick and easy way to cast spells. It requires a little more skill and understanding to make though.
Place a dropship loaded with units in a secluded area. Two locations must be centered on the dropship, one having all of the "air elevation" boxes unchecked. The location with all the "elevation" boxes checked is for keeping the dropship in one place by using the trigger, "Move Unit", and telling the dropship to move from "Anywhere" to "That location".
To cast a spell you simply unload a unit. You use the location with the "air elevations" checked off to fulfill the "Bring" condition because you want the spell to be cast when the unit has unloaded.
Once the unit has been unloaded you can finish the trigger by casting the spell and then load the unit back into the dropship.
Trigger Example: 'Player 1' brings 1 'unit' to "air elevation boxes unchecked" location -> Cast spell + Reload unit
PROS: You can hot-key the dropship for easy access, for quick spell casting, and it only requires two locations and very little space (2x2 square tiles).
CONS: Depending on how many spells you want, you have to use certain units because if you used two archons you could only have two spells, and you have to have the availability of units which sometimes isn't there.
Overall: This is a very useful and quick method to use. It is a little harder to make and complex due to the unloading and loading and such. It’s a pain to make triggers, but worth it in-game. Its uses very little locations and space too. 8/10


MOVEMENT SYSTEM - Unknown Author
This system is very effective and simple and is the quickest way to cast spells.
Basically, you place a unit in the center of a location. When the unit leaves that location you cast the spell. So, you hot-key the unit, and when you want to cast the spell you select the unit and right-click anywhere on the screen (ordering the unit to move). The unit will try to move there and then leave the location. When it does this just cast the spell and move the unit back.
Trigger Example: 'Player 1' brings 0 'unit' to 'location' -> Cast spell + Move unit back to 'location'
PROS: Very quick method of casting spells: button-push then click. It is also very simple to make the triggers for.
CONS: Depending on the amount of spells, you can use up a few locations. It can also take up your hot-keys, but this also depends on how many spells you have.
Overall: This system is extremely effective. It’s a breeze to make triggers and even easier to use in-game. Although it does use a little bit of space and locations, it doesn't have a big impact mapmaking-wise. 9/10


PEON SYSTEM
This is the newest system and one of the more ingenious and innovative ones. It's much like the movement system but instead of clicking with the mouse all you use is the keyboard.
To set it up, have the number of peons (SCV's, Probes, or Drones) to equal the amount of spells you want. Start the peons to collect minerals, wait about 5 seconds (for them to finish mining), then move them to a new area (with the minerals/gas still in their grasps). This is where you give or create a Command center/hatchery/nexus to the player owning the peons.
Now, you hot-key the peons individually and when you want to cast a spell, you select a peon and press "C". They will try to return the minerals to the base and when they move from the location they're in, cast the spell and move them back to their location. This is very much like the movement system.
Trigger Example: 'Player 1' brings 0 'peon' to location -> Cast spell + Move peon back to location
PROS: Easy to setup and makes for very simple triggers, extremely easy to use in-game, and will make you look smart putting this in your map .
CONS: Could use up some locations and hot-keys, but this is depending on the amount of spells you use.
Overall: Simple to setup and very easy and quick to use. Its takes up moderate space, but comparatively, very little. It’s an ingenious system and very easy to make. 9/10


OVERALL ANNALYSIS
Try not to use the beacon system whenever possible. It's extremely annoying always having to look somewhere else when you're in battle to cast a spell. By the time you cast the spell your hero had probably died. The dropship system is very useful if you don’t have that much space left in your map. But, be wary, it can be tricky to pick out the right units to load into the dropship. The movement system and peon system and almost exactly alike. The only difference is the way you want cast the spell. If you like to only use the keyboard use the peon system, and it you have your hand on the mouse all the time use the movement system.
Remember; always think of the most player-friendly and simplest way to create your game. The easier it is to play, the more people will play it. Good luck!


and thats it, i wish i knew that Staredit was going down, then i would have more...



None.

Oct 8 2007, 8:58 pm payne Post #2

:payne:

Pff...
Here is all the tutorials of the ancient SEN :
http://doodle77.dyndns.org/staticsen.php
http://doodle77.dyndns.org/tutorials.html



None.

Oct 9 2007, 12:43 am Money Post #3



DTBK has a version that he posted on StarFusions.



None.

Oct 9 2007, 1:04 am DT_Battlekruser Post #4



I essentially copy-pasted a backup of the era of Doodle's anyway; it's essentially the same thing.



None.

Oct 9 2007, 1:33 am Esponeo Post #5



I used to have every tutorial as a text file (I wrote/compiled every tutorial) but IP assured me he had it all backed up and that there was no need for such a thing. Heh. That was 2004.

Funny how Legacy changed a bunch of the ones I made to have his name as the author.



None.

Oct 9 2007, 1:40 am AntiSleep Post #6



I use a variation on the movement system that needs 1 location and 5x5 of terrain per 4 players per spell.



None.

Oct 9 2007, 3:14 am Joshgt2 Post #7



Quote from payne
WIN! I was looking for these for a long time and now I finally got them!



None.

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