Staredit Network > Forums > Games > Topic: DOTA
DOTA
Apr 16 2009, 2:22 am
By: Excalibur
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Apr 23 2009, 8:46 pm UnholyUrine Post #21



How does the money system work in DOTA?



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Apr 23 2009, 10:03 pm Magicide Post #22

Sleeping wolves wake hungry.

You kill shit, you get money.

Enemy players die, the opposing team gets a certain amount of money split between them.




Apr 23 2009, 10:19 pm UnholyUrine Post #23



hmmmmmmmmmmmmmmmmmmmmmmmmm .... player death = money is something I could put in



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Apr 23 2009, 10:59 pm Excalibur Post #24

The sword and the faith

Unholy, not to be rude, but this isn't the "TS needs to know why it will never be as good as DOTA" topic. If you're planning to usurp them on SC2, not only are you going to have one hell of a fight, but in all honesty, you are going to lose. There is no maybe, it is a fact.




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Apr 23 2009, 11:45 pm Decency Post #25



Just by name brand DotA will win if made for StarCraft 2 will win, unless you come out with it at some ridiculous speed and it gains through that.

Honestly though I don't see a DotA port happening, it's hugely popular for WarCraft 3, and recreating all of the abilities and characters in StarCraft 2 will be next to useless.



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Apr 24 2009, 2:42 am LoveLess Post #26

Let me show you how to hump without making love.

They will most likely create a StarCraft based DotA, so it would be more flame friendly. Meaning that they wont be "Aorein, Elven Archer" and such, more like, "Deacon, Operations Specialist" or "Xanti, Psionic Bridge," something of that sort. Ignore the poor examples.

And if the staff behind DotA does make their own map on SC2, I can guarantee it will be as popular, if not more so than the WC3 and there's nothing anyone can do about it. They have more experience in that line of mapping than most.



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Apr 24 2009, 3:42 am ClansAreForGays Post #27



I don't have a chance in hell if you are trying to compete with dota. your best bet is to tap into the noob market. There are tons of people(like me) that would love to play dota, but find the learning curve ridiculous. Like a ticket scalper, you'll hang out outside game lobbys where noobs just got banned or lost the game for their team and then you open your coat and show him Temple Siege, "Yeah just 4 spells, and only 12 characters to deal with! You'll have it down after 3 games."

DOTA owns the competitive scene, but you can still manage the Tiny Tots Soccer League equivalent.




Apr 24 2009, 10:30 am Thuy Post #28



Hey, misteeq and i been playing dota on garena for the past few days! my garena name: bastard-tino



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Apr 24 2009, 11:35 am Vi3t-X Post #29



Quote from ClansAreForGays
I don't have a chance in hell if you are trying to compete with dota. your best bet is to tap into the noob market. There are tons of people(like me) that would love to play dota, but find the learning curve ridiculous. Like a ticket scalper, you'll hang out outside game lobbys where noobs just got banned or lost the game for their team and then you open your coat and show him Temple Siege, "Yeah just 4 spells, and only 12 characters to deal with! You'll have it down after 3 games."

DOTA owns the competitive scene, but you can still manage the Tiny Tots Soccer League equivalent.
Which is why you learn fast or lose fast.



None.

Apr 24 2009, 11:59 am Excalibur Post #30

The sword and the faith

Clans I've seen you play melee and TS and I'm confident you could do very well with DOTA if you'd put the time into it. All you need is someone to learn from and I'm offering.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

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Apr 24 2009, 5:29 pm UnholyUrine Post #31



Quote
Unholy, not to be rude, but this isn't the "TS needs to know why it will never be as good as DOTA" topic. If you're planning to usurp them on SC2, not only are you going to have one hell of a fight, but in all honesty, you are going to lose. There is no maybe, it is a fact.
"Not to be rude" was pure sarcasm...

no need to bite me in the ass just because i mentioned TS a few times in a Dota thread...
I'm asking because I've never played Dota or have any knowledge of it, but it turns out my map is very similar to it (Obviously it's much less complicated w/o the items and stuff). I just want to know what it's like.
What other way can I talk about this subject without spearheading with TS?

Seriously, If I ever wanted to spawn fucking Dota4life freaks, I'll let you know first so you can get addicted and eat out of my hand.

Anyway.. how does the respawn system work? D'you just take longer to respawn after each death?...
and holy shi- there're like almost 200 heroes... that's ridiculous... :S ... I don't really see how it can be so competitive with so much variation... Considering SC units as a hero.. there're about 12 heroes per race.. so there're 36 units.. for SC2 there's about 15.. so that'd be 45...

Seriously.. 45 is MORE than enough... :S .. how the fuck do they balance all of this???



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Apr 24 2009, 6:54 pm BeDazed Post #32



Quote
Anyway.. how does the respawn system work? D'you just take longer to respawn after each death?...
The respawn time depends on the level of your hero. If its higher, its longer. If its lower, then its shorter. (And its the same if the level stays the same)

Quote
Seriously.. 45 is MORE than enough... :S .. how the fuck do they balance all of this???
Its not all that balanced. But a considerable amount of teamplay is required.



None.

Apr 24 2009, 10:03 pm Vi3t-X Post #33



Quote from UnholyUrine
Quote
Unholy, not to be rude, but this isn't the "TS needs to know why it will never be as good as DOTA" topic. If you're planning to usurp them on SC2, not only are you going to have one hell of a fight, but in all honesty, you are going to lose. There is no maybe, it is a fact.
"Not to be rude" was pure sarcasm...

no need to bite me in the ass just because i mentioned TS a few times in a Dota thread...
I'm asking because I've never played Dota or have any knowledge of it, but it turns out my map is very similar to it (Obviously it's much less complicated w/o the items and stuff). I just want to know what it's like.
What other way can I talk about this subject without spearheading with TS?

Seriously, If I ever wanted to spawn fucking Dota4life freaks, I'll let you know first so you can get addicted and eat out of my hand.

Anyway.. how does the respawn system work? D'you just take longer to respawn after each death?...
and holy shi- there're like almost 200 heroes... that's ridiculous... :S ... I don't really see how it can be so competitive with so much variation... Considering SC units as a hero.. there're about 12 heroes per race.. so there're 36 units.. for SC2 there's about 15.. so that'd be 45...

Seriously.. 45 is MORE than enough... :S .. how the fuck do they balance all of this???
You could argue that Temple Siege isn't balanced because certain units take down other units. But certain combinations of units used correctly are "virtually" invincible. It's the same in Melee. Sure, we know that a marines can be killed by zerglings (assuming no micro). But Medics and Marines can more effectively dispatch zerglings (assuming no micro). Adding micro factor in just increases everything.



None.

Apr 25 2009, 12:48 am ClansAreForGays Post #34



Unholy for you to even joke about being able to make that kind of game "if you felt like it" really worries me. Even if you tried your damnedest I don't think your game could hold a candle to DOTA.

Anyways I'm on it right now, and I added you Ex.




Apr 25 2009, 4:48 am DT_Battlekruser Post #35



Unless I'm mistaken, Starcraft 2 is not going to have native hero/leveling support, which will make porting DOTA somewhat interesting and already mandates different gameplay. I think some tweaks to the gameplay concept would be refreshing since Starcraft 2 is such an entirely different game.



None.

Apr 25 2009, 4:53 am ClansAreForGays Post #36



I thought so too, until a Q&A directly addressed this and said it could all be added with the editor. If anything it will be better because currently dota has variety in damage type or armor type (All units have to have Hero Damage, and Hero Armor). That's one thing sc already has that I bet WC3 wishes it did.




May 6 2009, 4:52 am stickynote Post #37



Quote
Seriously.. 45 is MORE than enough... :S .. how the fuck do they balance all of this???
Many heroes are somewhat similar but are slightly tweaked. Rather obviously, many heroes fill the same role. Like TS, they are not too balanced, but it is fairly so. Also, they did not start with the 80+ heroes they have now. In the original RoC DOTA, there were probably around 20 heroes, and they slowly added more heroes every couple of version updates, like what you (unholy) did with 1.5 with the 3 new heroes.

In the end, the biggest difference is variety to gameplay.



None.

May 8 2009, 5:44 pm melnikov Post #38



my fav hero is Brewmaster(the Panda in black).
my pc is old(about 4.5 years) and i cannot play 3d game. i can play DotA in internet cafes :(
p.s.: which is the most similar SC map to DotA?



None.

May 8 2009, 6:13 pm Zycorax Post #39

Grand Moderator of the Games Forum

Quote from melnikov
p.s.: which is the most similar SC map to DotA?
There is a, sort of, remake named D.O.T.X or something. It's crap though. Also some of the people here have been mumbling something about Temple Siege, never tried it though ;o




May 8 2009, 6:25 pm UnholyUrine Post #40



In Similarity.. probably "starcraft Dota" .. or coined "DOTX" ..
In actually competitiveness and replayability .. Temple Siege =D
.
.
.
But again, as people has stated.. it "doesn't hold a candle" to Dota's Glorified beauty <_<...

Actually, I've been doing some research into Dota and its mechanic... I actually many of the heros having very.. VERY similar spells. But since they're seperated into those Taverns and into Good and Evil, one has to duplicate each class ..
So... in reality, there are 93/2 ~46 unique heroes...

Obviously, they are all unique, and have different tech/attributes ... like their strength and agility.. but I am somehwat dissapointed on the similarities of the spell effects...
1. There are TONS of buffing spells.. Spells that gives you/allies extra damage
2. There are "nuking" spells (damaging AoE spells).. for nearly every single hero...
I personally felt the spells could have more variety (altho the spell names are awesome)

Nevertheless.. since i have never played Dota, and I don't know the capabilities for WCIII, which would allow a much more diverse attacking system and all that.. so I'm sure there's a lot more variety
But the Items in the game.. Wow... it is cool =D... From what I see on the website, Items are a big part of the game. If you get killed.. you'd drop ur item... that's good gameplay stuff =) (lol at animal currier)

If only I could do items as freely as them in SC :C....
Altho, I still feel that there can still be a LOT more variety...



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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