Staredit Network > Forums > SC1 Map Production > Topic: Uber Wallball
Uber Wallball
Oct 3 2007, 11:34 pm
By: who  

Oct 3 2007, 11:34 pm who Post #1



>>Uber WallBall




Well, i felt like making a wall ball map, and I'm almost done, but i need some opinions. should i add a special ball, more players, etc?

Overall 90%:
Progress: 90%



Triggers 96%:
Progress: 96%



Debugging 50%:
Progress: 50%



Terrain 100%:
Progress: 100%



Aesthetics (lol) 75%:
Progress: 75%



Still a crapload of bugs, and I've gotten complaints about the gameplay being slow... maybe i should make the arena even smaller.

EDIT: Fixed the bug where you couldn't occasionally fire.

EDIT 2: Copied triggers over, all players should work fine now.

EDIT 3: Reuploaded, fixed another multiplayer bug.

EDIT 4: Fixed the frequency of double touch, fixed P3 getting two zealots after first ball contact w/ wall. Changed explosion of ball. Made catching easier, made touch locations smaller in general.

EDIT 5: Made touch area larger again, arena smaller, to increase gameplay speed.

EDIT 6: Fixed bug where P4 couldn't pick up ball and got multiple hydras. Changed hydra to marine, used constantly moving zergling to slow it down.

It's currently bugged due to this drone system that I messed up on.

Attachments:
UberWallball.scx
Hits: 0 Size: 38.43kb

Post has been edited 32 time(s), last time on Oct 14 2007, 10:58 pm by someone09.



None.

Oct 4 2007, 1:03 am MillenniumArmy Post #2



ooo so this is going to be a real wallball map, unlike the one i made a few years ago lol



None.

Oct 4 2007, 1:26 am who Post #3



yeah, i saw that one.

Post has been edited 2 time(s), last time on Oct 4 2007, 10:48 am by someone09.



None.

Oct 4 2007, 8:54 pm who Post #4



Made it work for all players, redid some terrain and sprites. I'm still wondering whether I should make a special ball or not.



None.

Oct 4 2007, 9:41 pm Demented Shaman Post #5



I'd have to know more about the map itself to decide whether or not a special ball would fit and work well with it.



None.

Oct 4 2007, 10:57 pm who Post #6



it's basically wall-ball. you have a dropship for fire, pick up, etc, and a stargate to adjust your angle.
screenshots attached

what I might do is if you still have 3 lives after a long time or something like that, you can fire a faster shot.

Attachments:
SCScrnShot_100407_185408.pcx
Hits: 5 Size: 166.26kb
SCScrnShot_100407_185421.pcx
Hits: 0 Size: 186.7kb

Post has been edited 3 time(s), last time on Oct 5 2007, 12:06 am by someone09.



None.

Oct 6 2007, 10:42 am who Post #7



I'm making progress, but there's still this rare bug that has player 4 getting about 30 hydras...

EDIT: Lol, fixed it. i cleared the wrong switch on the hydra creation, so it kept getting more from the preserve.

Post has been edited 1 time(s), last time on Oct 6 2007, 11:37 am by someone09.



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