Staredit Network > Forums > SC2 General Discussion > Topic: Protoss Undeath
Protoss Undeath
Feb 25 2009, 6:10 pm
By: Sand Wraith  

Feb 25 2009, 6:10 pm Sand Wraith Post #1

she/her

I seem to have seen some topics about this before, but who the Hell cares!

According to the last Blizzard canon update for StarCraft, the Protoss Zealots and Templars never actually "died;" they were simply warped away to a recovery facility or some BS like that...
Last I checked the original StarCraft, the death flame thing was the energies of the Protoss. And, possibly, the Kakaru and Bengalaas (since they died like that too).

So. What do you think of this canon rewrite?
Personally, I find it to be absolute BS, and the old canon was much more epic and cool. Maybe if Zealots, etc. died in a Pylon's field, maybe then they would be warped away. Otherwise, no way.




Feb 25 2009, 6:39 pm Excalibur Post #2

The sword and the faith

This also does not work right for how Fenix 'died' the first time. He said that his comrades had to go and recover his body. He wasn't just insta-warped back.




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Feb 25 2009, 8:04 pm Symmetry Post #3

Dungeon Master

Quote from name:Andrew Jackson
This also does not work right for how Fenix 'died' the first time. He said that his comrades had to go and recover his body. He wasn't just insta-warped back.

If you'll remember the cinematic, his blade seemed to turn off. Perhaps his connection to the khala was broken, and he couldn't warp back for the same reason he couldn't use his blade?



:voy: :jaff: :voy: :jaff:

Feb 25 2009, 8:32 pm Excalibur Post #4

The sword and the faith

Quote from name:Killer_Kow
Quote from name:Andrew Jackson
This also does not work right for how Fenix 'died' the first time. He said that his comrades had to go and recover his body. He wasn't just insta-warped back.

If you'll remember the cinematic, his blade seemed to turn off. Perhaps his connection to the khala was broken, and he couldn't warp back for the same reason he couldn't use his blade?
Doubt it.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Feb 25 2009, 9:10 pm ClansAreForGays Post #5



Quote from name:New-.Hydrolisk
I seem to have seen some topics about this before, but who the Hell cares!

According to the last Blizzard canon update for StarCraft, the Protoss Zealots and Templars never actually "died;" they were simply warped away to a recovery facility or some BS like that...
Last I checked the original StarCraft, the death flame thing was the energies of the Protoss. And, possibly, the Kakaru and Bengalaas (since they died like that too).

So. What do you think of this canon rewrite?
Personally, I find it to be absolute BS, and the old canon was much more epic and cool. Maybe if Zealots, etc. died in a Pylon's field, maybe then they would be warped away. Otherwise, no way.
I wouldn't even consider it a rewrite. That's always how it was explained. If you saw the cinematic you'd have seen his psi energy dissipate, which would also render him unteleportable. If you want good continuity errors, read up on the Xel'Naga, and EUD.

Nothing to see here folks.




Feb 25 2009, 10:20 pm ForTheSwarm Post #6



Quote from ClansAreForGays
If you want good continuity errors, read up on the Xel'Naga, and EUD.

Yep, Extended Unit Deaths are a major part of the SC storyline. :bleh:



None.

Feb 25 2009, 10:37 pm Black Knight Post #7



Most don't die, some do or are crippled for life thus the purpose of the dragoon, more or less Fenix ran out of energy thus he may not have been able to rewarp back



None.

Feb 26 2009, 12:20 am Syphon Post #8



Quote from name:Killer_Kow
Quote from name:Andrew Jackson
This also does not work right for how Fenix 'died' the first time. He said that his comrades had to go and recover his body. He wasn't just insta-warped back.

If you'll remember the cinematic, his blade seemed to turn off. Perhaps his connection to the khala was broken, and he couldn't warp back for the same reason he couldn't use his blade?

This.

His suit malfunctioned.



None.

Feb 26 2009, 1:57 am Lt.Church Post #9



Quote from ForTheSwarm
Quote from ClansAreForGays
If you want good continuity errors, read up on the Xel'Naga, and EUD.

Yep, Extended Unit Deaths are a major part of the SC storyline. :bleh:

i hope you were making a joke, also fairly sure he typoed and meant UED for 'United Earth Directorate'



None.

Feb 26 2009, 3:16 am Vi3t-X Post #10



This is why the Protoss are so powerful. They don't die, but rather come back to life.



None.

Feb 26 2009, 5:12 am Lt.Church Post #11



Quote from Vi3t-X
This is why the Protoss are so powerful. They don't die, but rather come back to life.

nah, they do indeed die, just the gimped ones get sweet protoss mecha to go in aka dragoons,stalkers,and immortals.



None.

Feb 26 2009, 12:27 pm Vi3t-X Post #12



They live to hundreds of years.
Dragoons --> Immortals, unable to create further.

In SC2, when they die, they die? Since there are no more Dragoons.



None.

Feb 26 2009, 1:06 pm Souma Post #13



Quote from Vi3t-X
This is why the Protoss are so powerful. They don't die, but rather come back to life.
How can one come back to life w/o dieing :crazy:



None.

Feb 26 2009, 7:42 pm Vi3t-X Post #14



See, now the protoss hack too. :-_-:



None.

Feb 26 2009, 8:28 pm MadZombie Post #15



Quote from Vi3t-X
They live to hundreds of years.
Dragoons --> Immortals, unable to create further.

In SC2, when they die, they die? Since there are no more Dragoons.
I'd imagine it would go something like this:

Say american soldiers that are badly wounded and still want to serve (for no raisins), they are then put into tanks to keep on fighting.

Okay so then russia hacks and sends some epic spy to sap the tank schematics. Now when they are terrible wounded their not just gonna throw them in the trash and leave them to die because their is no more use for them. I'd imagine zealots use wheelchairs, life support, and stasis cells (for when the discover a cure for getting your hp down to 0, lulz). Of course this whole theory is thrown in the trash if the receiving end of the "teleporter" was in the same place as the dragoon tech. That or the zealots have too much pride and an hero than live the rest of their days with missing limbs.



None.

Feb 26 2009, 8:43 pm Lt.Church Post #16



If they used a teleporter for severely injured troops to the dragoon facility couldnt they just change the teleporter location to the new immortal facility to make the cannon match; having a teleporter without configurable destinations isnt very useful :wtfage:



None.

Feb 26 2009, 9:55 pm Black Knight Post #17



Quote from Lt.Church
nah, they do indeed die, just the gimped ones get sweet protoss mecha to go in aka dragoons,stalkers,and immortals.

In fact Dragoons became Immortals after the dragoon shrine on Auir was infested by the Zerg, Immortals are evolved dragoons and stalkers are dark templars that WILLINGLY put themselves into a mechanical body



None.

Mar 3 2009, 3:22 am Aedus Post #18



Here's an article that goes in-depth into this topic: http://www.sclegacy.com/content/editorials-8/the-animation-of-death-55/



None.

Mar 3 2009, 9:36 am Sand Wraith Post #19

she/her

That, and this is what I speak of.

This retcon really annoys me. It was a lot more epic before. Both that, and it engages psi a lot more into the story (or at least makes psi more believable and integrated into the story).
As for the Zerg, I can see the author's points, and I can see the WarCraft art influence, but I don't quite see it so much as he does. Nevertheless, I don't particularly like the new changes either. I mean, f*ck, the Overseer is named like a f*cking idiot and the number of eyes is beyond ridiculous and sci-fi. It's... stupid.




Mar 3 2009, 2:10 pm BeDazed Post #20



Starcraft is sci-fi. What do you expect?



None.

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[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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