Staredit Network > Forums > Modding Assistance > Topic: Bunkers / Transports.
Bunkers / Transports.
Feb 15 2009, 6:50 am
By: Keirebu  

Feb 15 2009, 6:50 am Keirebu Post #1



I was wanting to do a few things related to Bunkers/Transports, And I wanted to know, How do I edit what units can go into a bunker, And How many can go into it? I tried just editing the max number in Datedit, But that obviously didn't work perfectly o.o.


Edit: Well, I can fit units to the default max of 8, but the wireframes and such don't show up past 8, So How would I edit them to fit more then 8?

Post has been edited 1 time(s), last time on Feb 15 2009, 8:29 am by Keirebu.



None.

Feb 15 2009, 8:47 am Sand Wraith Post #2

she/her

You don't. And if I recall, you crash when you try to unload units while carrying more than 8.

As for the bunker thing, it MIGHT be possible with FireGraft and EXE edits. Or, the effect of vehicles inside a bunker can be emulated by, e.g., making a Marine look and take up the same space as a Vulture, essentially having the Vulture's stats replacing the stats of ID 0 of units.dat.




Feb 15 2009, 9:47 am Hercanic Post #3

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

You can edit the capacity, but only a maximum of 8 wireframes will show. The Bunker, by default, is hardcoded to only accept 1-slot Terran units, and only the Marine, Firebat, and Ghost IDs are allowed to fire out from the Bunker. I know DoA worked on EXE Edits related to the Bunker, but I'm not sure they're in the current release of FireGraft.




Feb 15 2009, 7:16 pm Fyrinite Post #4



They won't make it until I can stop turret units from crashing when attacking from inside a bunker(goliath/siege tanks).



None.

Feb 16 2009, 1:10 am ShadowFlare Post #5



As far as to make a unit not fit, I think Blizzard had put in 255 for the size of those units.



None.

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