Staredit Network > Forums > SC1 Melee Map Projects > Topic: (8)Chrysalis
(8)Chrysalis
Jan 22 2009, 8:47 pm
By: JCarrill0  

Jan 22 2009, 8:47 pm JCarrill0 Post #1

BattleTag: JCarrill0#1742

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Chrysalis
Description: Find the Chrysalis and use it!


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// INFORMATION
  • Tileset: Ashworld
  • Type: Altered Melee (Use Map Settings)
  • Player(s): 2-8
  • Map Size: 192x192

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// AUTHOR NOTES
I decided to redo an old project of mine. I am calling it (8)Chrysalis. It's a Zerg UMS melee map (altered melee), where you can build a Hero unit. A Drone must locate a Young Chrysalis (a powerup) and bring it to a Zerg beacon located near the starting base. If you have the right amount of resources, it turns into a Mature Chrysalis. After about 2 mins (100 secs) you get a Hero Unit, "Infested Kerrigan". You could only control one at a time, but if she died you could make another one.

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// VERSION HISTORY
Version Changes v1.1 (Beta)
  • Fixed a bug where Beacons were not properly removed if a player leaves the game.
  • Fixed a bug where Mission Objectives were not displayed if a player skipped the briefing.
  • Fixed a bug where Multiple Players = more Chrysalis spawning, randomizing all in same area.
  • BALANCE - Players reporting starting with a Hive is bad for balance. Players will now start with a Hatchery.

Version Changes v1.2 (Beta)
  • Removed a trigger that removed ALL young Chrysalis

Version Changes v1.3 (Beta)
  • Fixed grammer in Mission Briefing.

Version Changes v1.4 (Beta)
  • Added trigger to remove EXTRA young chysalis.

Version Changes v1.5 (Beta)
  • Fixed trigger to remove EXTRA young chysalis.
  • Modified the stats for the "Starting" Zerg Overlord.
  • Added random Start locations.
  • Added to the Mission Briefing.

Version Changes v1.6 (Beta)
  • Added Credits.
  • Added Version Changes.
  • Modified various unit & building stats.
  • Resided beacon relocations

Version: 1.7 (Beta)
  • Fixed a Trigger "Spawn Chrysalis (Game Starts)"
  • Removed Trigger "Remove Extra Chrysalis"

Quote from DOWNLOAD


Post has been edited 2 time(s), last time on Nov 24 2015, 9:35 pm by JCarrill0.




Jan 22 2009, 9:36 pm UnholyUrine Post #2



THis is the wrong place to post melee maps.. should be in the melee section :C
This section is for UMS maps.
(reported)



None.

Jan 23 2009, 3:18 am JCarrill0 Post #3

BattleTag: JCarrill0#1742

Quote from UnholyUrine
THis is the wrong place to post melee maps.. should be in the melee section :C
This section is for UMS maps.
(reported)
Opps sry about that, thx for moving it




Nov 24 2015, 5:49 pm JCarrill0 Post #4

BattleTag: JCarrill0#1742

I updated the first post, was thinking of updating this with NEW hyper-trigters if anyone is willing to test this out.




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[10:25 am]
NudeRaider -- KrayZee
KrayZee shouted: Maybe they have infinite energy. We see Nova quickly regenerating her energy by just putting her hands a few inches away from her head.
what? Are you telling me you can't pull psi-energy out of thin air with your hands?
[10:24 am]
NudeRaider -- MTiger156
MTiger156 shouted: Worst Blizz decision of last decade was canceling that game :crybaby:
ya looks like an okay game for the time. But apparently not even close to Blizzard's standards. And yes they had standards back then.
[09:00 am]
jjf28 -- a bold claim
[04:40 am]
MTiger156 -- Worst Blizz decision of last decade was canceling that game :crybaby:
[02:59 am]
Ultraviolet -- Moose
Moose shouted: NudeRaider All right, all right, pipe down, Germany.
:lmfao:
[02:46 am]
KrayZee -- Plus it's the 2003 build by Nihilistic Studios, I'm more curious about the version by Swingin' Apes from 2005.
[01:47 am]
KrayZee -- Maybe they have infinite energy. We see Nova quickly regenerating her energy by just putting her hands a few inches away from her head.
[01:42 am]
jjf28 -- don't they know it take two of them to kill and that's an incredibly inefficient use of science vessel energy?
[01:41 am]
jjf28 -- smh using irradiate on overlords
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