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World Diplomacy RP 2.18, World diplomacy RP with an Imperialism twist

Creator: Crossbowman
Time: Sep 23 2007, 9:56 pm

Post #1     Crossbowman Sep 23 2007, 9:56 pm

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World Diplomacy RP

Current Version: 2.18

Information
World Diplomacy RP is based off of the original Worldwide Diplo RP, and it strives to improve on that old version. For instance, it would make names spelled right, change some others, and aim at making the gameplay seem more epic, as an Diplo RP should be. Of course, it isn't perfect, but good roleplayers should be able to act realistically.

For instance, in a normal diplomacy, players would usually mass loads of tanks. In this game, players should be able to control themselves from massing tanks (and their build times are enormous), and use more infantry.

Infantry and tanks all have massive amounts of health, low armour, and relatively low damage. Aircraft are excellent against other aircraft, have massive armour, and high amounts of health. Ships have massive amounts of health, massive amounts of armour, and massive amounts of damage. However, they are very expensive, and are extremely vulnerable to attacks from destroyers and other battleships. Land-based missile batteries can easily defeat whole squadrons of aircraft or a battleship alone.

Essentially, this is an Imperialism map based on a world-scale map and is roleplay based.

Currently, beta-testers are required. Anyone wanting to help test this map would be greatly appreciated.

Current beta-testers:
None

Original Map by: GLaciuse Inc. and Legion Productions
I thank thee for creating the Diplo RP maps.

The map is posted in the downloads section.

Change Log:

    Version 2.18
  • Edited armour
  • Made cities actually destroyable
  • Bombers upped
  • Fighter damage lowered
  • Missile turret damage increased

  • Version 2.13
  • Edited some stats
  • Increased all unit damage
  • Increased all building and air unit armour
  • Further edited some locations

  • Version 2.11
  • Corrected some names
  • Further edited terrain
  • Streamlined the resource zone
  • Improved game balance
  • Lowered tax collection times
  • Increased starting funds

  • Version 2.1
  • Added corrected names
  • Changed colours
  • Changed terrain a bit
  • Edited gameplay
  • Improved air combat system
This post was edited 8 times, last edit by Crossbowman: Sep 30 2007, 11:29 pm.
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Users in this topic:


[04:42 am]
[04:41 am]
NerdyTerdy -- Things seemed trickier back in the day :P
[04:41 am]
NerdyTerdy -- Might just be my old memory of it
[04:40 am]
NerdyTerdy -- I remember uncloaking a dt was kind of tricky business
[04:40 am]
NerdyTerdy -- I don't think it would be risky. Often the top left (where they are placed) is illuminated. It's not like they crash on site, and p9 up doesn't have vision to anyone so they cannot attack.
[04:39 am]
GameLoader1337 -- i had a friend that taught me how to uncloak a dark templar to look like a hallucinated 1 from a enemies view but i forgot how to do it, does any one kno how to?
[04:37 am]
The Great Yam -- Sorry, it's very hard to type with boxing gloves on.
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