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Creator: TricksOfDeath Time: Sep 22 2007, 4:06 pm |
| TricksOfDeath | Sep 22 2007, 4:06 pm | Post #1 |
| Jello-Jigglers | Sep 22 2007, 5:23 pm | Post #2 |
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I love your ideas about giving the person who beats all the levels the powers because I hate when the host is a noob beyotch and sucks but he can still kick you or whatever. That is a way awesome system. I'm totally pulling for you but as I already am working on a may I cannot help but only give you my imput. Keep updating cause I wanna see this finish
Good luck!
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![]() There will always be people in this world that never accept responsibilities. We all know and hate these kind of people. The kind of people that time and time again get away with all sorts of shenanigans. Everyday another load of banana-split comes spewing out of their mouth. So how do we get back at them? We talk behind their backs. ALL THE TIME. When their backs are turned we beat them down, not because we like being rude, but because they deserve it. But when their backs aren't turned, and we want to talk bad about them, we call them democrats. |
| TricksOfDeath | Sep 22 2007, 7:03 pm | Post #3 |
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Ya... I too got iritated also I removed the ban feature and a friend suggested making the players have to use burrow ability in some areas xD. The only downside is that since this is my first bound in so long I realy dont have a sense of wait triggers, so that is what is slowing the production down the slowest. Any suggestions from anyone would be greatly apreciated as always.
(Note: Should the bound stop once a player reaches the other side? If not should the others have to do it also? That brings up the question of lives per level...) |
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This post was edited 1 time, last edit by TricksOfDeath: Sep 22 2007, 7:52 pm.
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| Lakai | Sep 22 2007, 7:44 pm | Post #4 |
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OMGICECREAMTRUCKBRB!
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http://www.angelfarto.com/ has some tutorials on wait times n stuff you might want to check it out
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| TricksOfDeath | Sep 22 2007, 8:04 pm | Post #5 |
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I have been to angelfartos site in fact he remotivated me into it. The tutorials on the wait time is basicly standard information. xD I have made plenty of bounds but that was in the day of 1.12
. Usualy StarForge (Lakai you know him xD and I know you) helps me out in my maps but more than usual he just is afkish... back on topic:Changes: a.Players must now burrow at certian points to activate switchs to enable them to pass certian bounds [It states it so its not like a puzzle or anything]. b. Added health leach to certian locations that contain an observer so players can't enjoy idleing. c. Burrowing now allows you to live when observer passes over you:Warning you can still die by health leach. d. Added semi credits to breifing. e. Changed play colors to diffrent hues such as light red and so forth from the standard color. f. Possible anti-mh function [Potential Medic Restore Trigger Use] g. Added constant air mining drone to symbolize loading of map triggers Edit: h. Potential Leader Lesser Host... Bounding Ideas: 0% 100% Terrain: 0% 100% Triggers: (Need Difficulty Ideas/Wait time ammounts) 0% 100% Mission Breif: 0% 100% Overall: Undefined Difficulty: Leaning towards incrementaly harder... Sound: Disscovered Looped... Looking for people who want to hear a loop over and over again... Edit 3: Name potentail change: Submit a name you like ;D. Submited: Hüpfen Gebunden _____ Bound Insert Bound Trick Bound Euphoria Bound |
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This post was edited 3 times, last edit by TricksOfDeath: Sep 22 2007, 8:46 pm.
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| Jello-Jigglers | Sep 22 2007, 9:57 pm | Post #6 |
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hey this keeps sounding cooler and cooler! For more ideas to implement in your map, try checking out "bound2Bleed'' it has some cool stuff you might be interested in.us
And as for the wait times, I'm not sure i understand your dilemma... is it that you want to make it the right difficulty? or that you don't remember the principles? haha cause it really shouldn't be that hard to remember
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![]() There will always be people in this world that never accept responsibilities. We all know and hate these kind of people. The kind of people that time and time again get away with all sorts of shenanigans. Everyday another load of banana-split comes spewing out of their mouth. So how do we get back at them? We talk behind their backs. ALL THE TIME. When their backs are turned we beat them down, not because we like being rude, but because they deserve it. But when their backs aren't turned, and we want to talk bad about them, we call them democrats. |
| Dr. Brown | Sep 23 2007, 12:07 am | Post #7 |
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Bounds used to be my all time favorite! I haven't played them as of late because people have kinda abandoned them but you should totally re-kindle the flame man! Love the innovation and keep the progress up! Any eta yet?
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| TricksOfDeath | Sep 23 2007, 12:32 am | Post #8 |
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I'm debating what majority of players will be playing map and I am thinking about making increased difficulty for players than usual fluxtuating every now and then.
Features Added: a. "test" area in which you have to pass 3/5 simple bound areas to diminish noobs slipping into the game b. added "function" to increase game speed to x2 using vaspine gyster disable trick. *edit* c. production slowed since I'm sick... |
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This post was edited 1 time, last edit by TricksOfDeath: Sep 23 2007, 2:13 pm.
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