Staredit Network > Forums > SC1 Map Production > Topic: [Hofen Springer][Hop Bound]
[Hofen Springer][Hop Bound]
Sep 22 2007, 4:06 pm
By: TricksOfDeath  

Sep 22 2007, 4:06 pm TricksOfDeath Post #1



Well as you can assume by the title/description, I'm making a bound and have been contemplating on the difficulty... for a while and have decided to ask you guys for help :/. The "explosion" area is always a 1x1 block as you can see by scrolling down. The "stats" of the map are very simple go compleate the first phase of the bound (one specified direction) start over and go to second phase (which will tests bounders skills not only left and right but up and down. Zerglings will have speed up depending on how many lives they have left. The "bound deaths" will be the same as usual, wraiths, probes, bats, critters, ect. I will also need some profesional bounders to help me along the way searching for glitches and so on. People who have made bounds your advice and knowlage would be extreamly desired and praised. All bounders/bound makers that help in this bound will be given credit for, through either: text triggering in beggining/breif, and/or unit credit (Depending on what you want).

Forces:
Force One [Hopfen][Bounder]
Force Two [Made By: ScmDraft]
Force Three [Created On: 1.33.7]

Alliances:
All Forces are allyed manditorily

"Host"
The Player with the most bounds compleated will have the host power
"2nd Host"
The Player that was previusly host still has some power
"Lesser Hosts"
Players that do not have Host or 2nd Host powers have a voting system upon what to do.

"Hosts Power"
"Host"
Unit: Dropship; containing units of 8; 1x1 units
Can do the following:
Annoy player (slow zergling down with move triggers)(can not be executed if player is in the current bound area)
Freeze player (freezes zergling)(can not be executed if player is in the current bound area)
Give Host Power (gives power to another player)
Add Life: 1 [20 Uses] (adds life to specified player)
Add Lives: 5 [10 Uses] (adds lives to specified player)
Lag Test: Constantly able to do [Creates marines for player 8 on null terrain ordering them all onto a 1x1 block of walkable terrain and then ordering computer to stim] or [Unburrowing 70 defilers]
Revive Player: Revives a specified players zergling if they did not make
Reorganize Units: Move players back to "prebound area" preventing blocking...

"2nd Host"
Unit: Shuttle; containing units of 4; 1x2 units
Can do the following:
Reorganize Units: Move players back to "prebound area" preventing blocking...
Add Lives: 5 [20 Uses] (adds lives to specified player)
Enable Host Kicking: Allows Lesser Hosts to kick main host out of power
Lag Test: Only once per 5 miniutes [Creates marines for player 8 on null terrain ordering them all onto a 1x1 block of walkable terrain and then ordering computer to stim] or [Unburrowing 70 defilers]

Lesser Hosts:
Unit: Shuttles (Maybe Lords... still debating) 2; 1x2 units 4; 1x1 units
Can do the following:
Reselect Host; Requires Magority (+1): Reselects a diffrent host (excluding previus one), will usualy pick 2nd Host but can sometimes pick a lesser host
Add Lives; Requires Nothing: 1 [30 Uses] (adds lives to specified player)
Increase Difficulty [A]; Requires Magority (+1): Observer Spam
Increase Difficulty [B]; Requires Magority (+1): Optical flares zerglings
Increase Difficulty [C]; Requires Magority (+1): Recall Casts on zergling, Mass observer spam/Mass halo killing (Infested Terran benieth Zerglings), Constant blind on Zerglings
Increase Difficulty [D]; Requires All: Recall Casts on zergling, Mass observer spam/Mass halo killing (Infested Terran benieth Zerglings), Constant blind on Zerglings, Storm on Zerglings, Plauge on Lings (Creating timmer in which they must finish before).

Bound Death Triggers: Kills Zergling but creates a burrowed zergling for player 7 marking where force one has died.

Screenshots:
Bound Area:

MiniMap:


As you can assume the terrain is basicly the same outlay varrying location to location.
Also some have observer/darktemplar for player 8 in which transmitions are sent and if player is touched by it he is killed and deducted 2 lives insted of the usual one.

To pass each bound area you must bound for 10 seconds within it, once time is compleate you can either keep bounding that area for extra lives (depending on difficulty max will be able to gain will varry), or compleate it and get a "Host" point which as explained: The player with the most host points will be selected as main host, the second player will get 2nd Host command, and all others will defaulty get Lesser Host commands.

Bounding Ideas:
Progress: 80%

Terrain:
Progress: 30%

Triggers: (Need Difficulty Ideas/Wait time ammounts)
Progress: 20%

Mission Breif:
Progress: 5%

Overall:
Progress: 35%


Estemated Release Date:
No Earlyer than October 10th 2007 (If help is granted by SEN users)
No Earlyer than November 3rd 2007 (If no help is granted by SEN users)



None.

Sep 22 2007, 5:23 pm Jello-Jigglers Post #2



I love your ideas about giving the person who beats all the levels the powers because I hate when the host is a noob beyotch and sucks but he can still kick you or whatever. That is a way awesome system. I'm totally pulling for you but as I already am working on a may I cannot help but only give you my imput. Keep updating cause I wanna see this finish :D Good luck!



None.

Sep 22 2007, 7:03 pm TricksOfDeath Post #3



Ya... I too got iritated also I removed the ban feature and a friend suggested making the players have to use burrow ability in some areas xD. The only downside is that since this is my first bound in so long I realy dont have a sense of wait triggers, so that is what is slowing the production down the slowest. Any suggestions from anyone would be greatly apreciated as always.

(Note: Should the bound stop once a player reaches the other side? If not should the others have to do it also? That brings up the question of lives per level...)

Post has been edited 1 time(s), last time on Sep 22 2007, 7:52 pm by TricksOfDeath.



None.

Sep 22 2007, 7:44 pm Lakai Post #4



http://www.angelfarto.com/ has some tutorials on wait times n stuff you might want to check it out



None.

Sep 22 2007, 8:04 pm TricksOfDeath Post #5



I have been to angelfartos site in fact he remotivated me into it. The tutorials on the wait time is basicly standard information. xD I have made plenty of bounds but that was in the day of 1.12 ^^. Usualy StarForge (Lakai you know him xD and I know you) helps me out in my maps but more than usual he just is afkish... back on topic:

Changes:
a.Players must now burrow at certian points to activate switchs to enable them to pass certian bounds [It states it so its not like a puzzle or anything].
b. Added health leach to certian locations that contain an observer so players can't enjoy idleing.
c. Burrowing now allows you to live when observer passes over you:Warning you can still die by health leach.
d. Added semi credits to breifing.
e. Changed play colors to diffrent hues such as light red and so forth from the standard color.
f. Possible anti-mh function [Potential Medic Restore Trigger Use]
g. Added constant air mining drone to symbolize loading of map triggers
Edit: h. Potential Leader Lesser Host...

Bounding Ideas:
Progress: 87%

Terrain:
Progress: 30%

Triggers: (Need Difficulty Ideas/Wait time ammounts)
Progress: 26%

Mission Breif:
Progress: 78%

Overall:
Undefined

Difficulty: Leaning towards incrementaly harder...
Sound: Disscovered Looped... Looking for people who want to hear a loop over and over again...


Edit 3: Name potentail change:
Submit a name you like ;D.
Submited:
Hüpfen Gebunden
_____ Bound
Insert Bound
Trick Bound
Euphoria Bound

Post has been edited 3 time(s), last time on Sep 22 2007, 8:46 pm by TricksOfDeath.



None.

Sep 22 2007, 9:57 pm Jello-Jigglers Post #6



hey this keeps sounding cooler and cooler! For more ideas to implement in your map, try checking out "bound2Bleed'' it has some cool stuff you might be interested in.us :) And as for the wait times, I'm not sure i understand your dilemma... is it that you want to make it the right difficulty? or that you don't remember the principles? :P haha cause it really shouldn't be that hard to remember :lol:



None.

Sep 23 2007, 12:07 am Dr. Brown Post #7



Bounds used to be my all time favorite! I haven't played them as of late because people have kinda abandoned them but you should totally re-kindle the flame man! Love the innovation and keep the progress up! Any eta yet?



None.

Sep 23 2007, 12:32 am TricksOfDeath Post #8



I'm debating what majority of players will be playing map and I am thinking about making increased difficulty for players than usual fluxtuating every now and then.

Features Added:
a. "test" area in which you have to pass 3/5 simple bound areas to diminish noobs slipping into the game
b. added "function" to increase game speed to x2 using vaspine gyster disable trick.
*edit*
c. production slowed since I'm sick...

Post has been edited 1 time(s), last time on Sep 23 2007, 2:13 pm by TricksOfDeath.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:00 pm]
lil-Inferno -- benis
[10:41 am]
v9bettel -- Nice
[01:39 am]
Ultraviolet -- no u elky skeleton guy, I'll use em better
[10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[10:11 pm]
Ultraviolet -- :P
[10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
[2024-4-17. : 11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
O)FaRTy1billion[MM] -- i have to ask for minerals first tho cuz i don't have enough to send
Please log in to shout.


Members Online: Roy, Ultraviolet