Staredit Network > Forums > SC1 Map Showcase > Topic: "Kill Those Units!" Beta
"Kill Those Units!" Beta
Dec 5 2008, 12:44 am
By: Lord Malvanis  

Dec 5 2008, 12:44 am Lord Malvanis Post #1



Now, You're probably thinking "Oh boy, another rigged unit map." Well. You were 50% right
Heres the catch, Instead of wasting an incredible amount of time massing units yourself...
You can pick the unit you want to mass, then watch them take on the rigged unit(s)

You can pick from a variety of units in the beta version.


Doesn't look like much yet? Well it's a beta. I'll explain the full version features a bit later.

More screenies.

Die!


Moar Units



Now, For the Full Version Features.

You will get to pick what rigged unit you get (Hopefully there will be 10 at the least)
You will get unit combo packs (Marine + Vult or Marine + Wraith and other things - Will Include Mixed Races)
The terrain will be better...Hopefully
There will be hero selections if you want to add a little extra power to your army (Still Deciding)
Increased Unit Damage (DIE FASTER!!!)

Beta Version will have one masser and observers.
I'm hoping in full version all players will have their own mass area and be able to choose what unit they want to kill.

Player Setup:
-Human (Masser)
-Human (Ob)
-Human (Ob)
-Human (Ob)
-Computer
-Computer

Full Version Setup:
-Human
-Human
-Human
-Human
-Computer
-Computer

Any Suggestions or Comments are welcome.

Attachments:
KillThatUnit!Beta.scm
Hits: 10 Size: 45.35kb

Post has been edited 3 time(s), last time on Dec 5 2008, 2:59 am by Lord Malvanis.



None.

Dec 5 2008, 1:45 am RISKED911 Post #2



Looks good. How many players?



None.

Dec 5 2008, 2:07 am Lord Malvanis Post #3



Download the file and look

I am sorry for my rudeness Risked :(

Post has been edited 1 time(s), last time on Dec 5 2008, 3:00 am by Lord Malvanis.



None.

Dec 5 2008, 2:57 am l)ark_ssj9kevin Post #4

Just here for the activity... well not really

That wasn't helpful. 4 Humans 2 comps. :P



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 5 2008, 3:00 am Lord Malvanis Post #5



Player Setup and one more future feature added.



None.

Dec 5 2008, 7:21 pm Fisty Post #6



Uhm, perhaps you should straighten out those squares, right now they're about as even as my grandma's tits.



None.

Dec 7 2008, 2:22 am Paravin. Post #7



Individual arenas could be divided into: Ruins, Jungle, Plain, Forest, etc. A marine fighting off 100's of zerglings in the middle of a Protoss temple ruin would look cool.



None.

Dec 17 2008, 8:47 pm ATG Post #8



That sounds nice.I'll test it when I have the time and tell you my opinion ;)



None.

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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