Staredit Network > Forums > SC1 Map Showcase > Topic: share resources
share resources
Nov 30 2008, 6:36 am
By: Ar3sgice  

Nov 30 2008, 6:36 am Ar3sgice Post #1



players in the force share the resources.

this system uses 8 deathcounters ... with Binary Countoffs... like this http://www.staredit.net/wiki/Changing_Minerals_Mined

DcA = Previously Owned Minerals (-cantina)

DcB = Temporary counter for minerals (-cave)

DcC = Temporary counter to subtract minerals (-ruins)



1. transfer DcA and current minerals to DcB.

--This will empty whichever is lowest, and leave the higher one with the difference.

2. If there are minerals remained, they are newly mined minerals. Add them as DcB to all players in the force.

--Now the newly mined ores are acquired by all players

3. If DcA's remained, add them ' DcB to current player and the DcC to the force

--Decrease the same amount of minerals for all players as used

4. return the minerals/DcA in DcB.

--what will happen if i change the transfer rate of the DcC...?

5. transfer the DcC to minerals/DcA at a 1:(-1) ratio



( )

map here...

Attachments:
1D1ZTEST.scx
Hits: 28 Size: 132.8kb



None.

Nov 30 2008, 5:10 pm Conspiracy Post #2



AAaaaw... you beat me to it :( I was just about to finish my map with this resources shared thing too... :-(



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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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