Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Which of these do you prefer most on bnet?
Which of these do you prefer most on bnet?
Sep 16 2007, 4:17 pm
By: The Starport
Pages: < 1 3 4 5
 
Polls
Which of these types of bnet games do you prefer most?
Which of these types of bnet games do you prefer most?
Answer Votes Percentage % Voters
Madnesses 4
 
3%
None.
Defenses 56
 
37%
None.
Attack and Defend (Helm's Deep, Heaven's Last Stand, etc.) 24
 
16%
None.
AoS/DotA-style (like the Dynasty Warriors games) 18
 
12%
None.
Lotr-style 12
 
8%
None.
Snipers 11
 
8%
None.
Cat and Mouse 15
 
10%
None.
Vanilla Melee 15
 
10%
None.
Please login to vote.
Poll has 155 votes. You can vote for at most 1 option(s).

Mar 4 2008, 11:57 pm Brontobyte Post #81



Defense all the way! It takes alot to make a good defense map, that doesnt just seem like repitition. Buid bunker here, build this there, Upgrader here.

If a mapmaker can incorperate some type of unknow variable, or something that is random and unique in every single game, they will keep on playing ( granted that the game is actualy fun )

Most of defense games have units that spawn and follow a path, and if left alive, they make it to the end of the path, thus killing one/many of your lives. Im not sure how this can change accept for a Random Path Defense <-- Almost finished with it.



None.

Mar 5 2008, 1:54 am FlyingHat Post #82



I perfer unique and addicting stuff like:
Black Holes
Hungry Hungry Hydras
Infantry Wars Final
Astrogears
Armored Core
Uberena
10,000 Marine Myriad



None.

Mar 5 2008, 6:29 am Test Post #83



Defense! The random defense maps are fun; Either you're lucky, or you're not. Almost every map I make is a defense.



None.

Mar 5 2008, 6:34 am Ryan Post #84



Quote from Falkoner
think about it, maps that are complete jokes to map makers are by-far the most popular, and while the pubbies often enjoy playing the maps we do, they don't host them often for some reason.

B-netters enjoy these feeble games because they're simple-minded. If it's not simple, most people won't even try to figure it out and usually end up leaving within five minutes. Map makers are much more sophisticated and have a better understanding of how most maps work.



None.

Mar 5 2008, 6:38 am Test Post #85



Lol, that's exactly why they don't play my defense maps; Bomb Squad and Apeiron. They are so original, and complex that they suck at it and just leave.



None.

Mar 5 2008, 1:47 pm Zergblender Post #86



Quote from Anonymous
Quote from Falkoner
think about it, maps that are complete jokes to map makers are by-far the most popular, and while the pubbies often enjoy playing the maps we do, they don't host them often for some reason.

B-netters enjoy these feeble games because they're simple-minded. If it's not simple, most people won't even try to figure it out and usually end up leaving within five minutes. Map makers are much more sophisticated and have a better understanding of how most maps work.
Indeed, Tuxlar said so himself.
B.netters like maps like they like sex. Repetative and i forgot the other thing... (intense?)



None.

Mar 5 2008, 7:07 pm Fisty Post #87



Quote from Zergblender
Indeed, Tuxlar said so himself.
B.netters like maps like they like sex. Repetative and i forgot the other thing... (intense?)
Hard



None.

Mar 5 2008, 8:09 pm Vi3t-X Post #88



WooHoo! First Reply in like... FOREVER.

My Current Favourite out of your list is Snipes (because I helped make some of the maps, guess who I am!).



None.

Mar 5 2008, 8:11 pm Fisty Post #89



Quote from Vi3t-X
WooHoo! First Reply in like... FOREVER.

My Current Favourite out of your list is Snipes (because I helped make some of the maps, guess who I am!).
An hour isnt that long :P



None.

Mar 5 2008, 8:12 pm Vi3t-X Post #90



Sorry, didn't see because Tux blocked off all the other posts until I voted...



None.

Mar 6 2008, 11:56 pm midget_man_66 Post #91



I dont make maps very often, all i have made is a couple bounds and a defence. I understand what he is saying though. its completely true. Addicting maps is what people come back to. Defences are so attractive because you want to get to the end, but some n00b leakzorz. I am working really hard on an rpg, but if its not pupular and addicting than it wont become a success. im working on adding save load triggers, so that way when the sequel comes out they will be able to play their old char on the sequel...Even though this map not get as many hits as the "BEGINNING OF TIME" old catNmouse and evolves games, i enjoy making it and checking my progress.



None.

Mar 11 2008, 4:06 am Ryan Post #92



I think what makes a game popular is it's replayability. That's why movie maps only last for maybe a week, and then it dies out. I remember when "Kill Me!" came out, I couldn't go into the game channel without seeing a Kill Me movie. I haven't seen it in nearly a year.

I think the game's replayability relies deeply on how players can strategize. Players can try a different strategy every time, and see whether it helps them win or makes them lose. I prefer games where it's very difficult to win, games where I've only won once or twice. Most players enjoy being challenged, I think everybody wants somewhat of a challenge. Make the game too complex, it'll confuse people and most players won't want to play it. Make it simple yet challenging, those seem to be the most popular games, even though they seem like jokes to map makers.
I think this is why defense maps are indeed the most popular games, everyone has to work together in a sense to complete the map, if someone screws up everyone fails. This is one challenge that each player faces. Trying to compile the best strategy in the world to absolutely beat the game every time is another challenge. Players enjoy being challenged, I think.
Maybe not the idiotic players, like little kids or uneducated people. But I think everyone else likes a challenge. ;)




None.

Mar 17 2008, 6:28 am -BW-Map_God Post #93



I am not voting in this thread as NONE of my top five choices are listed in it. Where are the Civilizations, WW1, WW2, maybe even diplomacies. It seems like the list was just one person's favorites combined with some the crappy types that are over-played---it's amazing cat and mouse wasn't included so maybe my theory is wrong. So yea, I vote bad poll choices.



None.

Mar 17 2008, 7:00 am The Starport Post #94



This poll is still running?

The poll choices were specifically constrained for a reason. I already know there are omissions. This wasn't meant to be just a dumb popularity contest.


Will someone please close this?



None.

Mar 17 2008, 2:25 pm Falkoner Post #95



I think someone revived it during that 2 week period where about a hundred dead topics were brought back up.



None.

Mar 17 2008, 6:47 pm Vi3t-X Post #96



Bump To lock?



None.

Mar 17 2008, 8:43 pm -BW-Map_God Post #97



I enjoy playing team melees, free for all variations, capture the flags and other not as often played starcraft game types, always an interesting and different challenge each time!



None.

Mar 18 2008, 12:30 am FooFighters Post #98



What does Astrogears fall into?



None.

Mar 18 2008, 3:31 am Falkoner Post #99



Madness :P



None.

Mar 21 2008, 12:45 am The Starport Post #100



I lol'd.



None.

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NudeRaider -- Zoan
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Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
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Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
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