First things first. I don't want every character to spam Knights of the Round and Mime (I know it's godly). I want them to feel...more unique. Specialized if you will, yet still effective gameplay wise. Secondly, === means a link.
CHAR 1: Warrior
The first character I want to build is a fighter. I want to use Barret for this as he has the highest damage multiplier on his ultimate weapon and the best limit break. I hope to equip him with the wizard bracelet for maximum slots, though I'm not sure if the lack of evasion from mystile will cause him to die too quickly. He will be focused on 4x cut with added cut (5 hits per attack) and 8 counter attacks. Although counter mime has more damage potential especially with his ultimate, this messes up when other party members attack, so I'm sticking with counter attacks. I did some reading and found that there's a maximum of 8 command slots per character, so any more than 8 counter attacks won't work. There's no Mega All because that overrides double cut and turns it into slash all.
CHAR 1: Materia (16 total)
W-Item (for Hero Drinks)
CounterAttack x8
Cover (counters any attack to the party)
Double Cut (4 hits)
Added Cut === Master Command (adds an extra attack to Double Cut)
HP Absorb === Master Command (healing)
HP Plus (to survive the attack, necessary before countering)
CHAR 1: Problems
1) I don't know if I can use Master Command twice and still have it affect the 4x attack command. I read somewhere that having two Knights of the Round Materia links causes two KotR to show up, so the effects were not cumulative. Does this affect Master skills though? Verification here would be great.
2) Added Cut is bugging me. Will downing a Hero Drink cause Added Cut to hit myself? In that case, I will have to take out Added Cut === Master Command and use a mystile instead of a wizard bracelet.
CHAR 2: Mage
The second member will be the mage. Here things get tricky and there's a good chance this setup won't work. I want a mage to cast a spell as many times as possible, achieving a large amount of damage. This involves using Quadra Magic, MP Turbo, W-Magic, and Reflect. I read somewhere that casting a spell that hits all targets on your own reflected party causes it the spell to hit the enemy 3x. Unfortunately, I don't know if this is possible. The source isn't reliable as they claimed it worked with Ultima and Comet2, which are both unreflectable spells.
CHAR 2: Materia (14 total)
Mega All (hits everyone)
W-Magic (casts magic 2x a round)
Quadra Magic === Master Magic (uses magic spell 4x)
MP Turbo === Master Magic (improves magic damage)
MP Absorb === Master Magic (keeps the MP up)
Master Command (if Quadra runs out, Mime a KotR from char 3)
Phoenix === Final Hit (revives on death)
Magic Counter === Full Cure OR HP Absorb === Master Magic (healing)
HP Plus (to survive longer)
CHAR 2: Problems
There's a bunch of problems here.
1) Does using a magical attack that hits all targets on your own reflected party cause it to attack 3x? So, a reflected Quadra'd magic spell cast twice due to W-Magic would then attack 3 * 4 * 2 = 24 times? If it does reflect properly, will these 3x attacks each hit all enemies due to Mega All, or just 1 random enemy?
2) Can I use Master Magic more than once and have all linked effects work on a single cast? I read somewhere that having two Knights of the Round Materia links causes two KotR to show up, so the effects were not cumulative. Does this affect master skills though?
3) Will reflect cause Magic Counter === Full Cure to screw up? If so, I have to use HP Absorb instead.
4) Will using Quadra Magic === Master Magic cause me to waste a Quadra when casting Reflect or Shield on my party? Or can I decide which magics to Quadra in the menu? If I don't waste Quadras with Reflects and Shields, I can leave it at Master Magics for more versatility. Otherwise, I have to stick to one materia (probably Contain) instead of the Masters.
CHAR 3: Summoner
The easy one. As KotR needs the least Materias to maximize its damage, this character also has additional support spells.
CHAR 3: Materia (total 14)
Knights of the Round === MP Turbo (boosts damage of KotR)
Master Summon === MP Absorb (keeps the MP up)
W-Summon (can cast summons 2x a turn)
Phoenix === Final Hit (revives on death)
Magic Counter === Full Cure OR HP Absorb === Master Summon (healing)
HP Plus (survivability)
Enemy Skill (Big Guard)
Sneak-Attack === Time (auto Haste, so can immediately cast Big Guard)
Master Command (utility purposes like Mime)
CHAR 3: Problems
1) Will reflect cause Magic Counter === Full Cure to screw up? If so, I have to use HP Absorb instead.
2) Will reflect cause Big Guard (an enemy skill) to screw up? Big Guard is not reflectable, but its effects (Haste, Mbarrier, Barrier) are.
In addition to answering the questions, any tips on my planned Materia setups would be great too. Thanks a lot for the help!
Post has been edited 1 time(s), last time on Nov 1 2008, 6:00 am by SelfPossessed.
None.