I'm having problems doing this. I've tried everything I can think of, but it just won't work.
I've had no problems having a Mutalisk morph in to Kukiulza, the Hero Mutalisk.
So if anyone could tell me how to do this, it would be appreciated.
None.
STF mod creator, Modcrafters.com admin, CampaignCreations.org staff
First, you need to be more specific about what you have already done.
I had the same problem when I was planning about morphing a zergling into a baneling (devouring one)
it's just because you have to configure (some how...) the lurker egg.... and dat-requirements of course....
btw: I never got it with my baneling test....
Please report errors in the Staredit.Network forum.
You could just switch all the Hunter Killer and Lurker stats.
None.
Method 1:
(In FireGraft):
EXE Edits > Units > Create Unit > Unit Morph [Click me.]
"Command - Unit Check (Lurker)": is by default, the unit Lurker. Change to "Hunter Killer."
"Command - Tech Check (Lurker)": is by default, the upgrade/technology Lurker Aspect. I suggest keeping it that way, but instead use the program TBL Pad to edit some strings for the Lurker Aspect tech and the "Morph to Lurker" string.
Method 2:
(With FireGraft and DatEdt; simpler method)
Simply copy/paste the button set of the Hunter Killer to the Lurker, with FG.
With DatEdit, copy the Hunter Killer and paste over the Lurker.
(You still need to edit strings with TBL Pad.)
Thanks for all the replies.
I decided to just make a sub-menu for the larva and stick the Hunter Killer there, along with the Defiler, since I had to replace his button with the 'Next' button for the sub-menu.
New Hydralisk, I did try your method though, and the first one caused a crash when I upgraded my Hatchery to a Lair.
None.