Staredit Network > Forums > SC1 Map Production > Topic: S.T.A.L.K.E.R.: Oblivion Lost
S.T.A.L.K.E.R.: Oblivion Lost
Oct 12 2008, 11:19 am
By: Paravin.  

Oct 12 2008, 11:19 am Paravin. Post #1




Map by: Paravin.





~~Map data~~


Titleset: Badlands.
Size: 256x256.
Genre: Diplomacy




~~Map data~~


The map S.T.A.L.K.E.R.: Oblivion Lost is a diplomacy map. It means you have to a build an army and use diplomacy to annahilate your opponents. The opposition in this map will be several NPC factions, and 3 player controlled factions. In case you can't get a full house, you can start without 1 player - In case of such moments, the base will be given to the Bandit faction.

Each faction has a unique unit, NPC factions also have these. In case you capture the main base of the faction, you gain their special unit.

The Zone is divided in small sectors. Each sector has bases. Capturing these bases earns you Rubles, holding the bases grants you Rubles. Some bases are more strategicly usefull, due to their location. Be sure to control these!

You can defeat your rivals by killing their faction leader. Be aware, that these leaders are more powerfull then your standart Stalker, so beware!

~~Progress~~


Map: 80%
Factions: 10%
NPC Factions/Wildlife: 10%
Triggers: 0%




~~Factions~~




Loners


Leader: Father Valerian.
Base: Rookie village; Cordon.
Special unit: STALKER v. Vintar BC.



Duty


Leader: General Voronin.
Base: Scientist base; Yantar.
Special unit: STALKER v. Chaser 13.



Freedom


Leader: Lukash.
Base: Army Base; Army Werehouses.
Special unit: STALKER v. Healing Beril.




~~Screenshots/Demo~~




Two Loners attack the military outpost, and get ripped to shreds.



The Rookie Village, home of the Loner faction.


______________________________________________________________________________________


Like, don't like? Need anymore information? POST IT HERE!

Post has been edited 4 time(s), last time on Oct 16 2008, 7:02 pm by Paravin..



None.

Oct 12 2008, 12:49 pm Fisty Post #2



I think the Stalker->SC port is an awesome idea...

I swear to god they were bribed to make the source code so inefficient you have to pay $200 to make your PC able to play it.



None.

Oct 12 2008, 1:24 pm Paravin. Post #3



Dang, I'm starting to hate the StarCrafts triggering system. :flamer:



None.

Oct 12 2008, 2:16 pm Fisty Post #4



Quote from Paravin.
Dang, I'm starting to hate the StarCrafts triggering system. :flamer:
:omfg: SC Trigger System is pure awesome, you have to jump through more flaming hoops than any other program on earth.



None.

Oct 12 2008, 2:56 pm Paravin. Post #5



Yeah, and repeat the same thing, for a simple effect, a million times.



None.

Oct 12 2008, 11:48 pm Fisty Post #6



Quote from Paravin.
Yeah, and repeat the same thing, for a simple effect, a million times.
This is why I like Doom, the ACS in it is far more versatile.



None.

Oct 16 2008, 2:46 pm Paravin. Post #7



Alright, added Red Forest, Yantar and the Army Werehouses. The Mutant spwaning system is a real chore, though.



None.

Oct 16 2008, 7:03 pm Forsaken Archer Post #8



Need moar artifacts, mutants.
You'd be better off naming it STALKER: Clear sky or STALKER: Fraction wars, as that is what you are apparently aiming for.

:)



None.

Oct 16 2008, 7:04 pm Paravin. Post #9



There will be mutants, as for artifacts..

I want to name it Oblivion Lost, since the first title of STALKER was Oblivion Lost. :P




None.

Dec 28 2008, 8:23 pm Zell. Post #10



stalker <3 is it going to be more of a dota-diplo or like rpg where you do missions to get power and take camps?



None.

Dec 28 2008, 8:54 pm BlackWolf99 Post #11



I like this idea. Ill beta test with you, not a real fan of diplomacy but still, good title and idea



None.

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