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Siege Dyne II

Creator: Fwop_
Time: Aug 30 2008, 12:42 am

Post #1     Fwop_ Aug 30 2008, 12:42 am

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I've finally gotten around to finishing a complete version. It's been in production for I think around two years (maybe just a year, it's still been forever) as a result of me going on and off Starcraft. Anyway, it's ready to be released. The only things that would need to be changed are little bugs or imbalances that I have not yet found, but when I do the map will be updated.

Siege Dyne II
Triggers by: Fwop_
Terrain by: Woodenfire

Gameplay is very simple. Mind control units to select them. Move the Dark Archon to toggle selection mode (information or purchase). Use the units to kill the enemies that are trying to make it to the king. Gain minerals by simply being outside fighting. SCVs and Probes have special tasks like repair the gates or tunnels or pour boiling water on enemies or fire the cannon. Survive for 45 minutes.

Ladders will spawn around the castle borders which will allow enemies to easily get into the premise. Simply kill the carrier (a cute innocent critter) and the ladder will fall, killing any unit (besides a boss) under it. Ladders will also be set up inside the castle to ascend to another level, these come from the tunnels. Human players may not use the ladders to climb.

A total of five tunnels spawn at various times in the game, and will continue to respawn after their initial set up. Use the SCV (or Worker) to close up the tunnels. Have the Worker sit on a tunnel and your gas will gradually decrease. When this reaches 0 the tunnel will lose a vHP (1, 2, or 3, depending on the difficulty).

Gates prevent a mass of enemies from entering the castle. Use the Worker to repair the gates' vHP (same concept as tunnels). Gates have a max vHP of 10. Rams will spawn periodically just before the first boss and will continue spawning until either the game is over or gates are destroyed. When a Ram strikes a gate, it will lose 1 vHP instantly. Rams strike about once every ten seconds. After a gate is destroyed, respective ladders will spawn and increase the rate of flow of enemies into the castle.

The bosses are for you to figure out. There is a Mutalisk, a Dragoon, and an Ultralisk, respective of when they spawn during the game.

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Post #2     Kaias Aug 30 2008, 12:59 am

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Its beautiful.

Actually I don't know, I haven't played yet but I will once I get back to my computer.
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Post #3     Lethal_Illusion Aug 30 2008, 1:03 am

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FINALLY!

I liked the first one, and this one blows the first one away. Definitely one of my favorite maps.
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Post #4     ClansAreForGays Aug 30 2008, 2:12 am

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God I miss seeing maps with dyne in their name, oh wait no I don't.




Srsly though! I played it and I've got to give the professionalism a 10/10.
This post was edited 1 time, last edit by ClansAreForGays: Aug 30 2008, 3:22 am.
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Post #5     Fwop_ Aug 30 2008, 2:32 am

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This was started long before the dyne craze. Well, it was more with Wooden's original dyne maps.
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Post #6     [Echo]:] Aug 30 2008, 3:53 am

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Oh my gawd! Finally finished!? I like the first one too.
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Post #7     Shocko Aug 30 2008, 4:07 am

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I helped test today :D !
I am not gonna lie, not a big fan really... I think some cool features could of been added / some systems coulda been done a different way, but hey, your map, your choice :P !
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Post #8     Kaias Aug 30 2008, 1:40 pm

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A little tweaking could improve the game play quite a bit. You just need more events and other good stuff like the probe.
Fun though and well done.
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Post #9     Craftstar2 Aug 30 2008, 7:14 pm

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Fun! I liked it when the spider stepped on the enemy and they all died XD

Not getting money when inside the throne room is not enough to defer people from just camping in the room with 5 knights and a ton of archers.
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Post #10     Fwop_ Aug 30 2008, 7:30 pm

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Hmm, I'll look into doing something about that then. I was hoping the Cave Beast would get people camping in the throne room (did you get up to it?). What difficulty were you playing on?
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Post #11     Craftstar2 Aug 30 2008, 10:15 pm

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I played it both easy and the medium one. I lost both times on the spider because either we couldn't kill it (we had a lot of melee units) or we lost all our men to the overwhelming monsters :P

Is there a reason why the king doesn't attack?
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Post #12     Fwop_ Aug 30 2008, 10:48 pm

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Yeah, he's Aldaris =P. Some of the things in the map weren't always my decision either, seeing as how Woodenfire came up with the whole thing. I suppose the King doesn't attack is because the players need to defend him, and not defend himself.

Melee units to the spider will get you, seeing as how you can't even get one hit off without it running you over. Basically, hydras will take care of the spider.
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Post #13     Craftstar2 Sep 2 2008, 2:36 pm

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Played it a couple of times more and finally beat it on Easy and then Normal :P Why does it sometimes make it so you can't buy the spellcaster units? This happened on easy mode as well.

Also, what does the cave beast do? It just says he comes through the tunnel and he just has a hell of a lot of hp, but he doesn't do anything special.
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Post #14     Fwop_ Sep 2 2008, 7:45 pm

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Depending on what units you purchase (in your case, of the units you bought none were spell casters) will determine what kind, if any, challenge you will play. So what you played on was Weapons Challenge, meaning you could not purchase spell casters for the whole game. It happens on any difficulty. I will make some option in the beginning after you choose difficulty to choose whether you want challenges on or a normal game.

In v1.01 the Cave Beast does more. I haven't balance tested him yet, but I'm trying to make it so he will last for a while in the game. Hopefully the changes I made will make him more difficult. Because yeah, I've noticed how easy he was, too.
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Post #15     Fwop_ Sep 8 2008, 12:08 am

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Version 1.02 is now available. Siege Dyne II v1.02

You can now choose if you want to play a normal game or one with challenges. There are four challenges to choose from, and there are expected to be a few more in later versions.
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Post #16     [Zell_Dincht]:] Sep 8 2008, 2:54 am

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psh if its a fwop_ map it must be horrible :P i have to play this
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Post #17     [Echo]:] Sep 8 2008, 3:14 am

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Freakin' King doesn't attack. Useless ass king!
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Post #18     Fwop_ Sep 8 2008, 3:16 am

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Yes, he is a douche bag. Protect him.
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Post #19     [Echo]:] Sep 8 2008, 3:48 am

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Is there a reason why Dragon (mutalisk) just disappears along with medic when I leave medic area?
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Post #20     Fwop_ Sep 8 2008, 3:50 am

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The Dragon can get recalled by the arbiters. It will still go back to its normal pathing whenever the loop goes back around.
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