Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Text/Center View-related triggers not working
Text/Center View-related triggers not working
Aug 19 2008, 3:11 am
By: grAffe  

Aug 19 2008, 3:11 am grAffe Post #1



Okay, I'm making a 2-player co-op map. The two players are Player 7 and Player 2. Player 7 is required, Player 2 isn't.
It seems that on cutscenes, for one of the players, triggers that make the players center view onto a location or text triggers don't work. I know that it's for one player becaues when I test alone as Player 7, I can see them fine, but when I have both Player 2 and Player 7 in play, I, player 7 can't see the triggers work.

What causes this, and more importantly, how can I fix this?



None.

Aug 19 2008, 4:26 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Double check your conditions. You've more than likely got some switch being set so that you don't see the same message twice, which makes the trigger run only once. You want it to run twice.

As a cardinal rule, a trigger that doesn't run is due to conditions not being met or wait blocks. Sit down and THINK about the conditions, and which ones might be set prematurely, then fix them. If all else fails post the trigger and I'll tell you what's wrong.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: m.0.n.3.y