I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Could I use this as a cathedral entrance?
is it to blocky?
can you improve it?
can you make a better one?
other ideas to create a cathedral entrance (temple terrain = houses in tristram)?
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I don't think B.net n00bs would mind about this lil' blocky piece, but if you want perfection, try to get something else
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
perfection for singleplayer
Its blocky, but I suppose it will do. I'ma see what I can do, edit with new.
Edit: Well, seeing as how I couldn't find a better blend, I looked at an actual Cathederal and got an idea.
If you can spare a few sprites, you could make those belltowers the coverup some of the blockyness. Or a garden, or a grave, etc..
Post has been edited 1 time(s), last time on Aug 3 2008, 4:16 am by Vi3t-X. Reason: MOAR WORDZ
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Eh, I think it's fine. Just use a couple of sprites to cover it up. Look at payne's map; he's used plenty of sprites, probably a lot more than you have, and he hasn't hit the sprite limit yet.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Better?
Oooh, me like! just make sure to put like a DT or something under those pillars so they can't just walk through it.
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Better?
No rock sprites on the bottom but ya the two temple sprites on the top make it look 3p1c.
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That looks almost perfect. I don't like the rock sprites there either. You don't really need them. On the left pillar, you could just put a dt there to blur it a little.
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