Staredit Network > Forums > SC1 Terrain > Topic: Arena Terran?
Arena Terran?
Jul 23 2008, 11:52 pm
By: Hug A Zergling  

Jul 23 2008, 11:52 pm Hug A Zergling Post #1



Im pretty bad at all aspects of mapping terrain, and im trying to make a map that has similar gameplay to that of Hero Arena, but I don't want to copy the terrain exactly. Any ideas?

Post has been edited 2 time(s), last time on Jul 24 2008, 12:12 am by Hug A Zergling.



None.

Jul 24 2008, 12:06 am MadZombie Post #2



invert lulz//copy from another arena map lulz.
I think it was ahli who posted a folder with like almost every extended terrain for everytileset known since senv4.

Copy and paste alot of things from that into terrain that seems to like slightly like hero arena :shifty: or you could cheese it and ask for somone to do it for you.



None.

Jul 24 2008, 1:06 am Falkoner Post #3



Quote
I think it was ahli who posted a folder with like almost every extended terrain for everytileset known since senv4.

??!??!?!! Where can I get this?



None.

Jul 24 2008, 2:27 am stickynote Post #4



Wouldn't that be a terrain compilation? Much like your own, Falkoner?
Even so, I want it!



None.

Jul 24 2008, 1:27 pm MadZombie Post #5



i cant upload it for some reason... no one will finish the upload..and its like 3 mb :\. i probly made it seem more then it really is anyway but i dled it from sclegacy i think...



None.

Jul 25 2008, 6:36 am Falkoner Post #6



MediaFire should handle it just fine.



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Ultraviolet -- let's fucking go on a madmen rage bruh
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Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
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Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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