Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: I noticed earlier the hyperdrive motivator has been damaged...
I noticed earlier the hyperdrive motivator has been damaged...
Jul 20 2008, 11:00 pm
By: Madroc  

Jul 20 2008, 11:00 pm Madroc Post #1



Map Idea: Rpg or arena type thing

So at the beginning at the map you can choose Scout, Carrier, Battlecruiser, Wraith, Science Vessel, or arbiter.

There is a corner of the map where there are cutouts of all those; the main body is that Grey stuff on the space tileset, and surrounding it will be space. A battlecruiser would look sort of like this:



All the space around it will be space and the rest will be the gray buildable stuff.

You will also have a real invincible battlecruiser somewhere with several not invincible (like 20) lings, like 10 hydralisks, and like 10 defilers burrowed beneath it. They will all constantly be centered on the BC.

The monsters will attack the burrowed units under you.

THere will be supply depots located on the battle cruiser and a cockpit (bunker). The cockpit is where the pilot (Your SCV) resides. If the SCV is not in the cockpit, the BC is constantly moved to a location outside the map so it cant move. If there are 10 lings left, then one supply depot in a wing will be killed. If there are 0 left, both depots in the wings will be killed. If neither are there, then the battlecruiser can't fire. If there are no Hydralisks left, a supply depot is killed and then the battlecruiser can't move even if the scv IS in the cockpit. If there are no defilers left, the BC can't use yamato.

The scv can build supply depots in those places to repair those parts. When the supply depot is back online, 10 of the respective units are created burrowed under the BC.

When there are 0 burrowed units left under the BC, the BC becomes vulnerabl until a supply depot is created.

Similar ideas for Wraith and everything else.

Cool idea, huh?

EDIT added picture.

Post has been edited 2 time(s), last time on Jul 20 2008, 11:45 pm by madroc.



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Jul 21 2008, 1:26 am Impeached Post #2



Sounds fun. You said monsters.. Would this be player vs player with computers stuck in, or players that can't attack each other vs computers, or what?



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Jul 21 2008, 2:01 am Madroc Post #3



While I was writing it, I didn't think that it could be an arena type, so I edited it in without changing any content.

Assume there would be no monsters in an arena type thingy.

In an RPG, they could not attack eachother.

It's still in development stages right now, so any suggestions would be helpful!



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Jul 21 2008, 2:05 am Kaias Post #4



Don't center 20, 10, 10 under, do one of each at a time and then just count how many die.

You could have different ship parts you could buy. Like for a scout, you could buy a better engine and it would be faster (upgrade speed/hero)

Or maybe if your ship's engine is destroyed instead of just going and making a new one you could bring you're SCV out of the ship and find a mechanic or vendor that sells the parts you need. But if it isn't destroyed and just damaged you can repair it.

P.S. I like the idea

Post has been edited 2 time(s), last time on Jul 21 2008, 2:19 am by Kaias.



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Jul 21 2008, 2:35 am Madroc Post #5



Quote from Kaias
Don't center 20, 10, 10 under, do one of each at a time and then just count how many die.

You could have different ship parts you could buy. Like for a scout, you could buy a better engine and it would be faster (upgrade speed/hero)

Or maybe if your ship's engine is destroyed instead of just going and making a new one you could bring you're SCV out of the ship and find a mechanic or vendor that sells the parts you need. But if it isn't destroyed and just damaged you can repair it.

P.S. I like the idea

I like your first idea! That should be incorporated.
As for your second idea, I like that as well. Also you would have to buy the BC's Yamato as well. So each ship would start off with 2 abilities: attack and move. Then you could buy others like faster movement and Yamato. What other abilities could a scout or BC have? I would really like for them to have more abilities than just moving, attacking and a special. Perhaps one could have a lurker constantly centered on him and then it would be like "earthquakes" or something... hm.
I really like your third idea, that should be incorporated as well.

Question: Would constantly centering burrowed units on him slow it down? I know that happens to ground units.. but.. air?



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Jul 21 2008, 2:39 am Kaias Post #6



Quote from Madroc
Quote from Kaias
Don't center 20, 10, 10 under, do one of each at a time and then just count how many die.

You could have different ship parts you could buy. Like for a scout, you could buy a better engine and it would be faster (upgrade speed/hero)

Or maybe if your ship's engine is destroyed instead of just going and making a new one you could bring you're SCV out of the ship and find a mechanic or vendor that sells the parts you need. But if it isn't destroyed and just damaged you can repair it.

P.S. I like the idea

I like your first idea! That should be incorporated.
As for your second idea, I like that as well. Also you would have to buy the BC's Yamato as well. So each ship would start off with 2 abilities: attack and move. Then you could buy others like faster movement and Yamato. What other abilities could a scout or BC have? I would really like for them to have more abilities than just moving, attacking and a special. Perhaps one could have a lurker constantly centered on him and then it would be like "earthquakes" or something... hm.
I really like your third idea, that should be incorporated as well.

Question: Would constantly centering burrowed units on him slow it down? I know that happens to ground units.. but.. air?
Answer: No, but it might cause lag.

Also you could make for instance, pirate versions with less life but more attack (conveniently there are many BC's)

Buy a stealth drive for the wraith.



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Jul 21 2008, 2:49 am Madroc Post #7



Answer: No, but it might cause lag.

Also you could make for instance, pirate versions with less life but more attack (conveniently there are many BC's)

Buy a stealth drive for the wraith.[/quote]

Ok, maybe the burroweds could be centered on your unit.

That's a good idea: there could be an upgrade for the BC as an extra ability. Unfortunately I dont think this would work for scouts as there are only 2 of them.. right? and you can't upgrade and downgrade gravatic drive... Right?

I like the stealth for wraith, it would simply make the burroweds go away until it becomes uncloaked. How would you detect it becoming uncloaked?

Once the health zerglings are all gone, it will say "shields down!" and the BC will become vulnerable. Teehee.



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Jul 21 2008, 3:06 am Atlos Post #8



This is a pretty neat idea. Would be cool if you could build additional buildings with the SCV for turret upgrades, etc.



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Jul 21 2008, 3:12 am Kaias Post #9



You could periodically make a cloaked enemy wraith out of firing range but within sight and check if it moves to hurt your wraith (making your wraith vulnerable for just a sec).

Not very conventional though.

A more probable solution is to make it be don't completely through triggers (remove and place cloaked properties one)



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Jul 21 2008, 4:09 am Madroc Post #10



Quote from name:Urmom(U)
This is a pretty neat idea. Would be cool if you could build additional buildings with the SCV for turret upgrades, etc.

Wow I really really like that idea. That could be very cool. Perhaps making a missile turret would make a lurker underneath it. Other than that I have no idea how it could work. Does anybody have any ideas on this?
Quote from Kaias
You could periodically make a cloaked enemy wraith out of firing range but within sight and check if it moves to hurt your wraith (making your wraith vulnerable for just a sec).

Not very conventional though.

A more probable solution is to make it be don't completely through triggers (remove and place cloaked properties one)
Ok, your first solution is kind of hard, but ok. I don't understand your second. Could you explain?



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Jul 21 2008, 5:04 am Kaias Post #11



Wow, my explanation was totally butchered.

I meant that you control cloaking with triggers. When its activated (not by pressing the cloak button but by some trigger) you replace the wraith with a cloaked one. When enough time has passed or he selects the uncloak option, replace with noncloaked unit.

Of course he could still unclock using the button, but if he was vulnerable during this time, he definitely wouldn't want to.



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Jul 21 2008, 5:15 am Madroc Post #12



Hmm, that triggers something in my mind.. If you made it so that when you make a marine from the "cloaking mechanism" (bunker inside wraith) instead of supply depot) then it cloaks your wraith, but cloaking is disabled. Then if you make another marine, it uncloaks your wraith. I forgot, is there any action that can cloak a wraith?

I like the idea of pressing the cloaking button way more, though. :( All solutions are so hard though.



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Jul 21 2008, 5:19 am SiN Post #13



Quote
I forgot, is there any action that can cloak a wraith?
No but you could simply give the wraith enough energy to cast cloak.
and when it doesnt have the ability just keep the energy constantly on 0



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Jul 21 2008, 5:36 am ClansAreForGays Post #14



How am I the only one that noticed this.

Quote from Madroc
The monsters will attack the burrowed units under you.
Quote
will all constantly be centered on the BC.

Yeah, well I hope that trigger's only updating itself like every 3 seconds, because you aren't going to be killing any of those burrowed units with ranged attackers. If you shoot at a unit, and the unit moves by recall or a trigger, you miss (even if the unit is moving to a location where it already is).




Jul 21 2008, 6:07 am Madroc Post #15



Quote from SiN
Quote
I forgot, is there any action that can cloak a wraith?
No but you could simply give the wraith enough energy to cast cloak.
and when it doesnt have the ability just keep the energy constantly on 0

Yes, but what are the effects of the cloak? Even if the wraith is cloaked, enemies can still hit the units burrowed under you.

Quote from ClansAreForGays
How am I the only one that noticed this.

Quote from Madroc
The monsters will attack the burrowed units under you.
Quote
will all constantly be centered on the BC.

Yeah, well I hope that trigger's only updating itself like every 3 seconds, because you aren't going to be killing any of those burrowed units with ranged attackers. If you shoot at a unit, and the unit moves by recall or a trigger, you miss (even if the unit is moving to a location where it already is).

Really? I thought that if you move it via triggers, then it still gets hurt by ranged unit fire. Are you sure about this? If so, then this will be an issue. If you are right, what kinds of ranged units will be able to hit a zergling that is moved every 3/4 of a second? Will a marine? What about a dragoon?

Also, another solution would be that if the BC is not at Location 1, then center location 1 as well as all the burrowed units on it. That way, it won't be very vulnerable while moving, but it will be while standing still. (this makes sense anyways!)

Thanks for pointing this out, that could've been a huge problem if it had gone unchecked.



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Jul 21 2008, 6:34 am ClansAreForGays Post #16



Quote
Also, another solution would be that if the BC is not at Location 1, then center location 1 as well as all the burrowed units on it. That way, it won't be very vulnerable while moving, but it will be while standing still. (this makes sense anyways!)
Problem solved, but do you really want ships to be near invincible while they are moving?

I know this simply by playing a very bad map(naruto hokage battle). The science vessel is continuously centered over heegu even when they aren't moving. as a result, a dragoon firing at it misses 2/3 of the time, even though it appears to be a direct hit. This confuses the typical b.net noob that doesn't know triggers, and as we know confusion leads to anger, anger leads to hate, hate leads to flaming.




Jul 21 2008, 6:48 am SiN Post #17



Quote from Madroc
Quote from SiN
Quote
I forgot, is there any action that can cloak a wraith?
No but you could simply give the wraith enough energy to cast cloak.
and when it doesnt have the ability just keep the energy constantly on 0

Yes, but what are the effects of the cloak? Even if the wraith is cloaked, enemies can still hit the units burrowed under you.
Temporary invincibility?



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Jul 21 2008, 6:53 am Madroc Post #18



Quote from ClansAreForGays
Quote
Also, another solution would be that if the BC is not at Location 1, then center location 1 as well as all the burrowed units on it. That way, it won't be very vulnerable while moving, but it will be while standing still. (this makes sense anyways!)
Problem solved, but do you really want ships to be near invincible while they are moving?

I know this simply by playing a very bad map(naruto hokage battle). The science vessel is continuously centered over heegu even when they aren't moving. as a result, a dragoon firing at it misses 2/3 of the time, even though it appears to be a direct hit. This confuses the typical b.net noob that doesn't know triggers, and as we know confusion leads to anger, anger leads to hate, hate leads to flaming.
No, I do not want them to be near invincible while moving. However, now that I think about it, most units (except the scout) will not be terribly invincible while moving. Especially the BC, which frustratingly says "take it slow." and he's so big that the location will be centered on him most of the time. I guess that will be the advantage of the scout. The name "scout" is fitting.

A dragoon firing would be understandable, as a missile moves so slowly. Have you checked Marines, ghosts, hydralisks, and other units that do not have fireballs? In my map, the vast majority of the units will not have fireballs, and I suspect that if they do not, then they are more likely to hit.



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Jul 21 2008, 8:13 am ClansAreForGays Post #19



Obviously rines are almost unaffected by it, unless you are using hyper triggers.




Jul 21 2008, 5:05 pm Madroc Post #20



So what other units have fireball animations against ground units?

...Cannon, Dragoon, Interceptor, Wraith, Arbiter, Guardian, BC... And the humans will need all the BCs, Arbiters, Wraiths, and Interceptors they can get, so that leaves 3 on my list, plus several others I'm sure, but nothing big.
So there really isn't a big problem in RPG play if I make it so the lings are centered whenever the player moves.

In arena play, most units will not be able to hit your unit while moving, but thats not really a big problem because the only unit that can attack while moving is the carrier and the location and zerglings will only need to be centered on him every couple seconds or so while he's moving.

This particular discussion over?

Thanks again for bringing up that problem.

Anybody else PLEASE share with us your ideas.



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