There are 4 teams of 2, and each receives the following at the start of the game: 40 civilians (terran civilians), 6 Generals (siege tanks), 4 Sergeant Majors (goliaths), 4 Marshals (vultures), 2 Sniper (ghost), 2 Crosshair (observer), and 8 standard bullets. All of these deal 0 damage on attack and are invincible. They have no abilities except your basic walk/patrol/hold position etc. They are all divided evenly between the two teammates. If there is only one person in that team, they are all given to that player, except he only gets 1 sniper and 1 crosshair and 4 bullets.
The object of the game is to be the only one left with civilians (this might take too long; if that is the case I will get rid of some civilians)
So the map will be pretty cluttered, which is exactly how I want it. If it is too cluttered, I will take out some units.
Your start location is in your corner of the map where you have 5 bunkers that are boxed off with water and the place where your snipers start out. You can carry 20 bullets at a time. The bunker's name is "Unload to Fire." Position your crosshair on a unit that you want to kill, unload a bullet, and it will create a scourge on your sniper that will travel to your crosshair and, if there is nothing in the way (buildings, other units etc.), it will create a zealot at the place you fired at and disable invincibility long enough for the zealot to get off one shot, then make him disappear. If there is something in the way, it will create a zealot at the object that is in the way and disable invincibility there instead. If you are on top of a building, other buildings are suddenly not an obstacle (but other guys are) (maybe I should change it so other guys aren't obstacles either; it doesn't make much sense). After the shot is fired, invincibility is resumed.
If you kill a General, 2 civilians are transferred from that player to you. If you kill a Sergeant Major, 3 civilians. If you kill a Marshal, 4 civilians.
There are quests that you can go on which involve killing a random enemy general, sergeant major, marshal, or sniper, each rewarding you with $100, $200, $300, or $400, respectively. I have a trigger that randomly assigns different quests to different players after they complete them. There is a minimap ping on your target every 7 seconds or so to remind you and in case it moves.
You can have at most 5 bullets in the air at any time. (40, 5 for each player) All bullets are instant kills.
You can buy bullets in the center of the map. There are 6 different types that you can purchase - Standard bullet, which makes a zealot at the spot where fired that has time to attack once ($50 each), Auto-Target Bullet, which makes a dragoon at the spot where fired that attacks once ($60 each), Ricochet bullet, which makes a marine that has time to fire twice ($85), Rocket Bullet, which makes an infested terran ($100 each), Shrapnel Bullet, which makes 5 marines that each fire once ($200), and Torpedo Bullet, which kills all enemies in the line of fire ($500).
If a player has less than 49 minerals and no bullets, that player gets 50 minerals to buy himself a standard bullet. This is theoretically abusable but is boring for the abuser so it wont be a problem.
There is an awesome sniping sound that sounds for everyone in the game whenever someone unloads a bullet out of their bunker to fire. Also there are walking sounds. And there is a "Cha-Ching" type sound whenever you buy something.
That's it. Simple yet I think it could make a really fun game. It is very high quality and I think I have thought of most possible glitches.
Map progress:
Triggers: 99%
Terrain 100%
Testing 100%
Sprites: 232
Locations: 255! 0 to spare! And I pretty much need every single one except one which I could take out with about 20 minutes of work.
Triggers: About 1000
Strings: like 450
Sounds: about 4 seconds worth
Units: 1639
Screenshots: EDIT see post 1
Post has been edited 15 time(s), last time on Aug 26 2008, 2:52 am by madroc.
None.