Staredit Network > Forums > SC1 Terrain > Topic: Problem
Problem
Jul 19 2008, 7:24 am
By: LasTCursE  

Jul 19 2008, 7:24 am LasTCursE Post #1



When i put Sprite Buildings in my maps ... during the gameplay those building can't be killed .. how to make them with HP :dontgetit: :wtfage:



None.

Jul 19 2008, 12:11 pm AllStarEllis Post #2



You dont.



None.

Jul 19 2008, 2:07 pm Falkoner Post #3



Don't do sprite buildings, just place normal buildings, you only use sprites when you are A: Using doodad sprites to cover up blocks, or just spice up a piece, B: Trying to get some other weird effect that requires using sprites, such as stacked units.



None.

Jul 19 2008, 2:40 pm payne Post #4

:payne:

You could use the famous False Invincible technique. I dun remember how to do it, tho...
It's about setting the HP of a unit/building to a certain amount or something like that and it appear as invincible, but you can attack it :O



None.

Jul 19 2008, 2:51 pm Jello-Jigglers Post #5



Quote from payne
You could use the famous False Invincible technique. I dun remember how to do it, tho...
It's about setting the HP of a unit/building to a certain amount or something like that and it appear as invincible, but you can attack it :O
or you could just set it invincible using the trigger?? lol

Why were you using sprites initially?



None.

Jul 19 2008, 4:31 pm payne Post #6

:payne:

Na, my point is that you can make it LOOK LIKE invincible, but you still can destroy it! >:D



None.

Jul 20 2008, 3:58 am Falkoner Post #7



Quote
Na, my point is that you can make it LOOK LIKE invincible, but you still can destroy it! >:D

Give it health over 9999 :P



None.

Jul 20 2008, 10:05 pm The Great Yam Post #8



If you place sprite-units in a map you will have the properties of a normal building with properties of a sprite.

It can be clicked on, walked through/over, it cannot be affected by triggers, it can be attacked but whatever you do DO NOT KILL IT.

It will crash.



None.

Jul 20 2008, 10:10 pm Hug A Zergling Post #9



Why do you need this, anyways? Why can't you just use normal buildings? Are you trying to keep it melee for some reason?



None.

Jul 20 2008, 10:30 pm Falkoner Post #10



Quote
If you place sprite-units in a map you will have the properties of a normal building with properties of a sprite.

It can be clicked on, walked through/over, it cannot be affected by triggers, it can be attacked but whatever you do DO NOT KILL IT.

It will crash.

I was able to kill and use triggers on them...

EDIT: Oh, that's when you place them as disabled sprites :P



None.

Jul 21 2008, 1:36 am Magicide Post #11

Sleeping wolves wake hungry.

Quote from Falkoner

I was able to kill and use triggers on them...

EDIT: Oh, that's when you place them as disabled sprites :P

So, sprites can generally be used with triggers if they're simply disabled?




Jul 21 2008, 1:47 am Falkoner Post #12



Yup :)



None.

Jul 21 2008, 3:50 pm Magicide Post #13

Sleeping wolves wake hungry.

More possibilities just opened up for me =P

I'm guessing this doesn't include weapon and spell sprites?




Jul 21 2008, 4:47 pm Falkoner Post #14



Most of them crash, or just don't appear, check out this list I made of all the effects.



None.

Jul 21 2008, 5:05 pm Magicide Post #15

Sleeping wolves wake hungry.

Was just wondering if the red nuke dot worked, because i want to use it as a laser sight for a map i'm making.




Jul 21 2008, 5:43 pm Falkoner Post #16



Nah, it doesn't appear when you disable it :( It's not a unit sprite anyway, so you can't really disable it.



None.

Jul 21 2008, 5:57 pm Magicide Post #17

Sleeping wolves wake hungry.

FINE.

=P

I s'pose i could mod the game to make a unit have the nuke dot graphics, but that would be hassle =P

What other effect could be used as a laser sight?




Jul 21 2008, 6:55 pm Falkoner Post #18



A red period :P



None.

Jul 21 2008, 8:56 pm Magicide Post #19

Sleeping wolves wake hungry.

Without centering view =P




Jul 22 2008, 8:40 pm Impeached Post #20



Exploding scourge/DA?



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
Please log in to shout.


Members Online: Ultraviolet, Dem0n