Hold Position Bug
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Jul 18 2008, 11:37 pm
By: 49281358723941702706  

Jul 18 2008, 11:37 pm 49281358723941702706 Post #1



I was playing 2v2v2v2 Hunters game. I decided to stack lurkers outside a terran player's base. I burrowed them and at the last possible second, when i had them grouped w/ a ling, I ordered them to hold position. However, it didn't work. Was that patched? (The bug where lurkers hold position and don't attac..allowing enemies to go right over them) How do you do it?



None.

Jul 18 2008, 11:50 pm FlyingHat Post #2



You place the lurkers somewhere, burrow them, then tell them to attack an enemy building that is ridiculously out of range (doesn't need to be visioned, just have it in the fog at least), to make them attack just order them to "stop".



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Jul 19 2008, 6:28 am The Great Yam Post #3



It's not a bug, it's just a strategy, it require you to repeatedly press stop very quickly. Hold position will make a unit just attack what is near them without chasing them, and for a lurker which cannot move it will function as if you hadn't done anything.



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Jul 19 2008, 10:14 am BeDazed Post #4



You guys are all wrong. You can't POSSIBLY press stop constantly. (unless you're a nub. :D) The lurker must be selected with another unit, such as an overlord. The hold position command will become available, and once you Hpos, the lurker wont attack. You have to be careful when you will press attack for lurks, otherwise you will miss the chance and mostlikely kill one or two rines and get detected.



None.

Jul 19 2008, 12:44 pm Vi3t-X Post #5



Stacking lurks also isnt a wise idea. I mean, splash and you're dead...

And I beleive selecting Hold Position does still make units attack, so long as they come in range.
(Eg. If you select a Rine and an SCV to Hold Position, they will both hold. If any unit comes into the SCV's range, it will attack that unit)



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Jul 19 2008, 2:43 pm 49281358723941702706 Post #6



Quote
Stacking lurks also isnt a wise idea. I mean, splash and you're dead...
You won't suffer stack damage from yourself....



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Jul 19 2008, 4:13 pm Doodle77 Post #7



Quote from BeDazed
You guys are all wrong. You can't POSSIBLY press stop constantly. (unless you're a nub. :D).
I do it all the time in Uberena and TMA to suprise people, all you have to do is click the button and hit 'S' constantly.



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Jul 19 2008, 9:49 pm dumbducky Post #8



Quote from Gamma
Quote
Stacking lurks also isnt a wise idea. I mean, splash and you're dead...
You won't suffer stack damage from yourself....
No, but two shots with a siege tank is an instant kill for all of them.



tits

Jul 19 2008, 10:36 pm BeDazed Post #9



Quote
Stacking lurks also isnt a wise idea. I mean, splash and you're dead...

And I beleive selecting Hold Position does still make units attack, so long as they come in range.
(Eg. If you select a Rine and an SCV to Hold Position, they will both hold. If any unit comes into the SCV's range, it will attack that unit)
Try it with lurker. It won't. Its your thought of a noob. You're a noob. :| EDIT: I also think you're noob because you will say the same to cloaked ghosts with your noob example eh? ;)
Quote
I do it all the time in Uberena and TMA to suprise people, all you have to do is click the button and hit 'S' constantly.
Its also used in melee too. When a player has to go up and down across the map and click a ton of hatcheries to make all of them have units producing within 1 or 2 seconds, then back down to where your units are and avoid them from death, make more supply depots so your unit count will never cease, expand, defend, and attack at the same time- when will you find the time to press stop constantly and taking a look at your lurkers for a while?



None.

Jul 20 2008, 6:27 am Vi3t-X Post #10



I will test this theory and prove me wrong!

And cloaked ghosts on hold DO attack units in range.
(Or was that what you were implying)



None.

Jul 20 2008, 4:21 pm Symmetry Post #11

Dungeon Master

Quote from FlyingHat
You place the lurkers somewhere, burrow them, then tell them to attack an enemy building that is ridiculously out of range (doesn't need to be visioned, just have it in the fog at least), to make them attack just order them to "stop".

Quote from The Great Yam
It's not a bug, it's just a strategy, it require you to repeatedly press stop very quickly..

Quote from BeDazed
The lurker must be selected with another unit, such as an overlord. The hold position command will become available, and once you Hpos, the lurker wont attack. You have to be careful when you will press attack for lurks, otherwise you will miss the chance and mostlikely kill one or two rines and get detected.

All three of these work just fine, for clarification.



:voy: :jaff: :voy: :jaff:

Jul 26 2008, 5:41 pm ClansAreForGays Post #12



Quote from name:Killer_Kow
Quote from FlyingHat
You place the lurkers somewhere, burrow them, then tell them to attack an enemy building that is ridiculously out of range (doesn't need to be visioned, just have it in the fog at least), to make them attack just order them to "stop".

Quote from The Great Yam
It's not a bug, it's just a strategy, it require you to repeatedly press stop very quickly..

Quote from BeDazed
The lurker must be selected with another unit, such as an overlord. The hold position command will become available, and once you Hpos, the lurker wont attack. You have to be careful when you will press attack for lurks, otherwise you will miss the chance and mostlikely kill one or two rines and get detected.

All three of these work just fine, for clarification.
actually, attacking a fogged building out of range does not work, and lost me a recent game.




Jul 27 2008, 1:47 pm Symmetry Post #13

Dungeon Master

Quote from ClansAreForGays
Quote from name:Killer_Kow
Quote from FlyingHat
You place the lurkers somewhere, burrow them, then tell them to attack an enemy building that is ridiculously out of range (doesn't need to be visioned, just have it in the fog at least), to make them attack just order them to "stop".

Quote from The Great Yam
It's not a bug, it's just a strategy, it require you to repeatedly press stop very quickly..

Quote from BeDazed
The lurker must be selected with another unit, such as an overlord. The hold position command will become available, and once you Hpos, the lurker wont attack. You have to be careful when you will press attack for lurks, otherwise you will miss the chance and mostlikely kill one or two rines and get detected.

All three of these work just fine, for clarification.
actually, attacking a fogged building out of range does not work, and lost me a recent game.

I tested it myself, worked just fine.



:voy: :jaff: :voy: :jaff:

Aug 17 2008, 2:54 pm Falkoner Post #14



Maybe he lost vision of the building he ordered them to attack.



None.

Sep 12 2008, 10:33 am NaDa Post #15



use a overlord, its better then using a attacking unit such as ling.. when you group the lurker with the overlord just press h and it will work



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[08:52 pm]
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[2022-5-23. : 10:53 pm]
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[2022-5-23. : 9:50 pm]
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[2022-5-23. : 5:35 pm]
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[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
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[2022-5-23. : 5:34 pm]
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[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
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[2022-5-23. : 3:19 pm]
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[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
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