Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Cammanding different colored units
Cammanding different colored units
Jul 13 2008, 12:25 pm
By: Hug A Zergling  

Jul 13 2008, 12:25 pm Hug A Zergling Post #1



In my map, theres a character select, and theres a certain unit that when chosen, whatever player chose it, that units remains the same color. This is the same as setting a player as rescuable, but I wanted to know, is there another way to do this?



None.

Jul 13 2008, 12:41 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Only capturing rescuable units (untis from rescuable players) and giving units to p9-12 will not change the color. But you cannot control p9-12 units.
-> Answer: No.




Jul 13 2008, 1:07 pm Brontobyte Post #3



*Adding to what Ahli stated*

Open your map:

Map Description -> Which ever computer player(s) you want -> Them Make "Owner" = Rescuable

This is from Scmdraft 2.

When you move your unit with in range of the rescuable unit, the unit will be given to you and be under your control, with it still retaining its original color. You will also note that you will hear a sound and the unit will have a "selection" isometric circle under it, as if it were selected. There are also different sounds that are played for all of the three different races.



None.

Jul 13 2008, 3:26 pm Falkoner Post #4



Also, there is an AI script that can change a computer player to rescuable, note that they cannot be changed back after you do this, but if you no longer need them, it may be useful.



None.

Jul 13 2008, 3:45 pm KrayZee Post #5



If you are creating a Melee map, however, the following game types will prove useful for shared control with other players:

Team Melee (Remember, all computers are allied against all human players)
Team Free for All
Team Capture the Flag

It's a disappointment that it does not exist in Use Map Settings.



None.

Jul 13 2008, 3:46 pm Falkoner Post #6



??? KrayZee, you may notice that this is posted in UMS assistance? I don't think he's making a Melee map :P



None.

Jul 13 2008, 11:21 pm Hug A Zergling Post #7



Quote from Ahli
-> Answer: No.
All I needed.



None.

Jul 13 2008, 11:24 pm Brontobyte Post #8



Quote from Hug A Zergling
Quote from Ahli
-> Answer: No.
All I needed.

Well, we gave you the whole story instead of a two letter word. :bleh:



None.

Jul 14 2008, 5:02 am Zell. Post #9



i have my own question. what happens when you capture a rescuable map revealer. This is really interesting can rescuable be moved-killed-anything before rescued? can units be created then given to the rescuable force?



None.

Jul 14 2008, 3:08 pm Gigins Post #10



Quote from Zell.
i have my own question. what happens when you capture a rescuable map revealer. This is really interesting can rescuable be moved-killed-anything before rescued? can units be created then given to the rescuable force?
  • You can't capture map revealers (wrong)
  • if you move a rescuable unit, you can't rescue him anymore. Unless you use this little trick. If you kill a unit, you can't rescue him obviously.
  • To a rescuable player, they can.


Post has been edited 1 time(s), last time on Jul 14 2008, 5:56 pm by Gigins.



None.

Jul 14 2008, 4:44 pm Zombiechao Post #11



Quote
You can't capture map revealers
Yes you can I've done it.
Edit: Maybe it only works in single player. That might be the trouble.
Edit: Addded map[attach=1358]

Attachments:
test.scm
Hits: 1 Size: 26.28kb

Post has been edited 2 time(s), last time on Jul 14 2008, 5:03 pm by Zombiechao.



None.

Jul 14 2008, 5:55 pm Gigins Post #12



My bad. I didn't actually test it, just thought it shouldn't work. I'm sorry.



None.

Jul 14 2008, 6:25 pm Falkoner Post #13



Wait, so does it only work in 1-player? Or was it wrong all-together?



None.

Jul 15 2008, 4:52 pm Zombiechao Post #14



It definitely works in one player and there is no reason it shouldn't in multi. Have fun with it.



None.

Jul 15 2008, 10:33 pm NudeRaider Post #15

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

As a side note, it does not depend on the number of players when starcraft acts differently (like it does for the center view action, which also acts as a wait in single player). It depends on the mode you are playing.
When you play a map in bnet and you're alone, single player rules do not apply. The triggers still work like they always do in bnet.

LAN games might be again different. I don't know, but I guess it's like bnet.




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