Staredit Network > Forums > SC1 Terrain > Topic: Ruins Doodad
Ruins Doodad
Jul 5 2008, 2:50 pm
By: AllStarEllis  

Jul 5 2008, 2:50 pm AllStarEllis Post #1



Aha, its a ruins one!, this picture also features a waterfall, a inner ruins river and a new doodad.

Enjoy ^^

Attachments:
Underground temple.JPG
Hits: 87 Size: 86.11kb

Post has been edited 1 time(s), last time on Jul 5 2008, 3:56 pm by AllStarEllis.



None.

Jul 5 2008, 3:29 pm Falkoner Post #2



Well, you had me all excited, because you said temple doodad, this is really a ruins doodad. But nonetheless, it's smexy! Making the temple look like it's in the ground was very original, good job.

Now, there's a few fixes, first of all, check out this tutorial the steps after 6 show how to use a different portion of the bridge to get less blocks when going from water to bridge to ruins.

And you should also check out this tutorial to figure out how to get those cliffs right, they shouldn't be that blocky, and it's not too difficult to fix.

Sorry I have to critique you like that, you really did do a great job, in fact, I'd say that if you fixed up the spots I pointed out, I would totally love to see this in the Hall of Fame, keep up the good terraining!



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Jul 5 2008, 3:57 pm AllStarEllis Post #3



Aha, sorry about that.. there I go getting mixed up between tilesets :blush:



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Jul 6 2008, 7:25 pm payne Post #4

:payne:

Possible to get Screenies please? :S

EDIT: Oops, that wasn't a map xD

Post has been edited 1 time(s), last time on Jul 6 2008, 7:43 pm by payne.



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Jul 7 2008, 5:31 pm The Great Yam Post #5



I'm afraid some of the blends in this aren't as good as they look in the picture, it's a very heavily compressed Jpeg (and therefore very smudgy).

However, the actually piece is pretty decent, but the surrounding area isn't particularly impressive to me, and I don't think it fits (the waterfall is also very blocky). Remember not to just make terrain for terrain's sake, give a feel and importance to your piece (don't just randomly stick some ruins somewhere). All in all, it's a very nice effort and pretty decently blended.

Falkoner, that tutorial needs to cover corners that you encounter when trying to "bend" bridges into a different direction (which can be done very nicely without sprites).



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Jul 7 2008, 8:14 pm Falkoner Post #6



Quote
Falkoner, that tutorial needs to cover corners that you encounter when trying to "bend" bridges into a different direction (which can be done very nicely without sprites).

Well, I haven't made an odd-shaped bridge tutorial yet, and that's probably where I would explain how to do that.



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Jul 11 2008, 12:58 pm ATG Post #7



Wow. :omfg: This blend looks really nice.Nice work!



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Jul 11 2008, 7:44 pm KrayZee Post #8



Quote from ATG
Wow. :omfg: This blend looks really nice.Nice work!
I couldn't agree more.



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Jul 12 2008, 1:08 am stickynote Post #9



Quote from The Great Yam
I'm afraid some of the blends in this aren't as good as they look in the picture, it's a very heavily compressed Jpeg (and therefore very smudgy).

However, the actually piece is pretty decent, but the surrounding area isn't particularly impressive to me, and I don't think it fits (the waterfall is also very blocky). Remember not to just make terrain for terrain's sake, give a feel and importance to your piece (don't just randomly stick some ruins somewhere). All in all, it's a very nice effort and pretty decently blended.

Falkoner, that tutorial needs to cover corners that you encounter when trying to "bend" bridges into a different direction (which can be done very nicely without sprites).
It still seems to look nice though.



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[11:31 pm]
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[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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