Staredit Network > Forums > SC1 Map Showcase > Topic: Pokemon Battle
Pokemon Battle
Aug 28 2007, 6:23 pm
By: Demented Shaman  

Aug 28 2007, 6:23 pm Demented Shaman Post #1



Pokemon Battle GgGv3.4
Originally created by Dark_ghost1

This is a legendary map enjoyed by the older members of Clan GgG. In the past fierce battles were waged with powerful ranks at stake all over games of pokemon. However, a glitch made this map unfair and all but unplayable. Many GgG poured over the map searching for what was wrong, until I finally took a look at it and solved the problem.

After fixing it I then I took it upon myself to also improve many aspects of the triggers. First I added hyper triggers and then I changed the randomization system to a completely trigger based one switch/death counter system, which originally was just an observer patrolling along a row of locations. Then I added more pokemon, a trade system, and changed some units. Finally the unit names were recolored and many balance changes took place and most recently the terrain was cleaned up.

SCREENSHOTS






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Aug 28 2007, 6:24 pm Money Post #2



I've played this and it's fun. Good work.



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Aug 31 2007, 2:17 am kalmondo Post #3



wheres the downlaod?



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Aug 31 2007, 2:57 am Demented Shaman Post #4



I'm waiting on SEN's DLDB to get up, and then I will submit all my maps there and then put download links in all my topics.

Or look for me on battle.net.

Post has been edited 1 time(s), last time on Aug 31 2007, 2:57 am by devilesk.



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Aug 31 2007, 5:03 am ToA Post #5

Que Sera, Sera.

Oh i cant wait to play this lol.

POKEMON!!! Rofl.

looks like a good map




Aug 31 2007, 5:04 am GuN_Solar90 Post #6



How does it stand out from all the other Pokemon maps made?



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Aug 31 2007, 5:29 pm Demented Shaman Post #7



Quote from GuN_Solar90
How does it stand out from all the other Pokemon maps made?
This is the original oldschool one, only improved so it's much better. I don't really know many other pokemon maps, but ones like Pokemon Catchers or whatever are very different from this.

The map is what it is, you'll have to play it for yourself to see if it stands out from the others. As I said I edited this because the original was bugged and lacked basic things like hyper triggers and I wanted my friends and Clan GgG who play this map to be playing a good version.

Post has been edited 2 time(s), last time on Aug 31 2007, 5:31 pm by devilesk.



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Sep 4 2007, 4:17 am kalmondo Post #8



ummmm, it ocurs to me that it is mal-practice to post, and bost even, about their map, and say things like youll just have to play it, if you dont put a link....i have a fealing the data base will be one of the last improvements, if you dont have a link, you might as whell be spaming...



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Sep 4 2007, 5:53 am Demented Shaman Post #9



Quote from kalmondo
ummmm, it ocurs to me that it is mal-practice to post, and bost even, about their map, and say things like youll just have to play it, if you dont put a link....i have a fealing the data base will be one of the last improvements, if you dont have a link, you might as whell be spaming...

Quote
I'm waiting on SEN's DLDB to get up, and then I will submit all my maps there and then put download links in all my topics.

Or look for me on battle.net.

Also, I don't see a rule for putting a download link in the topic.

Post has been edited 2 time(s), last time on Sep 4 2007, 5:54 am by devilesk.



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Sep 4 2007, 2:31 pm wizard898 Post #10



Pokemon!



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Sep 4 2007, 10:49 pm Phobia Post #11



I don't remember that I've ever played a Pokémon Battle map, how does it work?



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Sep 5 2007, 4:22 am kalmondo Post #12



Quote from devilesk
Quote from kalmondo
ummmm, it ocurs to me that it is mal-practice to post, and bost even, about their map, and say things like youll just have to play it, if you dont put a link....i have a fealing the data base will be one of the last improvements, if you dont have a link, you might as whell be spaming...

Quote
I'm waiting on SEN's DLDB to get up, and then I will submit all my maps there and then put download links in all my topics.

Or look for me on battle.net.

Also, I don't see a rule for putting a download link in the topic.

of corse not, its kindof implied, its not like this is a wip section, its a show case, shouldnt you have something to show. i realy wana check this out, i was throughly disapointed to learn that there was no link. im not gona fish through another site, perhaps consider linking from that site. but saying your waiting for the data base...that says to me that you dont have any way to SHOW it, thus, it shouldnt be in a SHOWcase....i apoligize, but i get realy flusterated when people drop one of those "oh, see what i did" and then i cant see it because of their folly....



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Sep 5 2007, 4:39 am Demented Shaman Post #13



Yes, I've shown the map through screenshots.

But you're in luck, LW has gotten clanunknown uploads working once again.

http://www.clanunknown.net/uploads/maps/Pokemon%20Battle%20GgGv3.4.scx

Attachments:
Pokemon Battle GgGv3.4.scx
Hits: 5 Size: 59.92kb

Post has been edited 1 time(s), last time on Sep 6 2007, 2:02 pm by devilesk.



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Sep 7 2007, 4:38 am kalmondo Post #14



thanks for the link, to bad i have noone to play it with :(( did anyone else get a chance to try it



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[03:14 pm]
Pr0nogo -- i don't know what you're asking for really
[03:14 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
what does a spec sheet look like
[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
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