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Loading Triggers in SCMDraft

Creator: Cheathunter
Time: Jun 20 2008, 12:57 am

Post #1     Cheathunter Jun 20 2008, 12:57 am

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In Staredit you can load and save triggers, but you cant in SCMDraft 2. Is there a possibe way to load triggers in SCMDraft 2?
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Post #2     Falkoner Jun 20 2008, 1:04 am

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Open up on map, open up the triggers in Trigedit, copy all the text, paste them into your new map :)
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Post #3     Cheathunter Jun 20 2008, 1:05 am

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Past em into Trigedit?
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Post #4     Falkoner Jun 20 2008, 1:06 am

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Yes, the text based one.
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Post #5     Epoch Jun 20 2008, 1:21 am

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Never works for me. How do you use it?
Life is like nailing Jello to a wall. It will just never work.
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Post #6     [Morphling]:] Jun 20 2008, 1:23 am

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Use the debug button instead of save.
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Post #7     Falkoner Jun 20 2008, 1:28 am

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The little checkmark :P
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Post #8     Cheathunter Jun 20 2008, 1:38 am

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what do you mean??
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Post #9     Falkoner Jun 20 2008, 1:41 am

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There's a little checkmark image at the top left of the window, click it once you have pasted the triggers in and it will pop up a little window, once it does so you can close it(unless there was an error)
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Post #10     Cheathunter Jun 20 2008, 3:37 am

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How do you use the debug menu instead of save?
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Post #11     ws-Impeached Jun 20 2008, 4:10 am

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1. Open MapA
2. Go to Trigger Editor
3. Click on something and press Ctrl+A
4. Right click, press copy
5. Open MapB
6. Go to Trigger Editor
7. Right click, press paste
8. Click the little blue checkmark
9. Press OK when it says Done!
10. X out of trigger editor
11. Use pasted triggers as seen fit.
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Post #12     okeee Jun 22 2008, 10:12 pm

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about scmdraft, something annoying: when clicking 1x near the border of the map it automatically jumps to that direction. I want the display to stay as it is, even when clicking near any borders. any settings i can adjust? So that the display only jumps when using the "arrow buttons" , for example.
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