Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Moving Red/Yellow Circles
Moving Red/Yellow Circles
Aug 28 2007, 6:11 pm
By: Within  

Aug 28 2007, 6:11 pm Within Post #1



The tutorial to having a Red or Yellow moving circle in your map.

1) Explanation:
The Red or Yellow circle is caused by a transmission you send from a trigger to an exact unit.
Causing it to look like this: Click Here

2) Creating the trigger:
Conditions:
Click Here
Actions:
Click Here

Have the location follow the unit.
Conditions:
Click Here
Actions:
Click Here

Keeping the triggers on Preserve Trigger causes it to constantly happen, recreating the Yellow or Red circle.

Have these triggers on all of the players that you wish for them to see the circles, Player 1, Player 2, Player 3, etc.

3) Choosing Red or Yellow
For the Red Circle to occur the computer you wish for this to happen needs to be an Enemy.

For the Yellow Circle to occur the computer you wish for this to happen needs to be an Ally.

4) Moving the Circle(s)
Ordering the units to move.
Click Here

5) Cloaked Units
Having the unit being cloaked causing you to see the circle more clearly, although it is entirely your choice if you wish to see the unit, you can still see the circle.

-Cool Effect to add to anymap, I used this in my Psych Bound map.

-If this isn't clear enough I'am attaching a Tutorial Map.

Attachments:
Tutorial Map.scm
Hits: 3 Size: 35.18kb

Post has been edited 3 time(s), last time on Sep 9 2007, 7:41 pm by Within.



None.

Aug 28 2007, 6:19 pm Money Post #2



Nice tutorial. Can we have them here though?



None.

Aug 28 2007, 6:50 pm Within Post #3



Quote
Have them here?
What?



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Aug 28 2007, 10:25 pm Fallen Post #4



Nice man i like it and its a cool looking map... but can we place then yellow circles anywhere or does it have to be passable terrain only



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Aug 28 2007, 10:26 pm who Post #5



you could make it on a cloaked wraith



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Aug 28 2007, 10:31 pm Fallen Post #6



awesome so then you can make it anywhere.... how you do it? does any1 know how to get minerals or gas?

Post has been edited 1 time(s), last time on Aug 28 2007, 10:31 pm by Fallen.



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Aug 28 2007, 11:45 pm Falkoner Post #7



You can't get those yet.

This is pretty basic, I guess it is good for new mappers to know, I sure hope a tutorial database is put up soon, because that's where this kind of thing should go.

Also, for transmissions you have to have some kind of sound playing, can you delete wav in a transmission and make it still go?

Post has been edited 2 time(s), last time on Aug 28 2007, 11:46 pm by Falkoner.



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Aug 29 2007, 12:51 am Money Post #8



Why can't we quote?
Quote from Within
What?
Is this the spot for tutorials?

EDIT: :lol: It says "Quote from Within". Sounds pretty cool.

Post has been edited 2 time(s), last time on Aug 29 2007, 12:52 am by moneylover.



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Aug 29 2007, 6:16 am Within Post #9



Quote
Also, for transmissions you have to have some kind of sound playing, can you delete wav in a transmission and make it still go?
Using SCMDraft 2, the 'sound\bullet\PhoAtt00.wav' is a sound that makes no noise, causing there to actually be no sound.



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Aug 29 2007, 8:18 am Gerrard2060 Post #10



This is REALLY easy.



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Aug 29 2007, 2:36 pm who Post #11



Quote
This is REALLY easy.
well some people don't know how to do this, so it's helpful.



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Aug 29 2007, 3:39 pm Gerrard2060 Post #12



Well duh. You still got to figure most of the stuff yourself, test everything, mess with maps....



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Aug 29 2007, 6:56 pm Money Post #13



Maybe some people wouldn't think of this. So this is giving them more ideas and widening their starcraft mapping ability.



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Aug 31 2007, 4:57 am GuN_Solar90 Post #14



So could this be used to possibly form arrows on maps?



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Aug 31 2007, 5:53 am Cayden Post #15



Awesome idea you got here.

Does it also work for burrowed units as well? That would be even better!



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Aug 31 2007, 6:21 am Sauceover Post #16



sure does!



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Aug 31 2007, 6:32 am LoveLess Post #17

Let me show you how to hump without making love.

with invisible, not cloaked, sprites, this could actually look kinda neat, never thought about using it like that.



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Aug 31 2007, 7:14 am Gerrard2060 Post #18



Even Tux used this in his map.



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Sep 3 2007, 6:29 pm Within Post #19



This effect is mostly used for decoration or an obstacle ( Bound Maps ), you can find many new ways to use this.



None.

Sep 5 2007, 6:51 am The Starport Post #20



I think clokr invented this trick.



None.

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