Staredit Network > Forums > SC1 Map Showcase > Topic: Hive Defence 4.8
Hive Defence 4.8
Jun 7 2008, 7:37 am
By: voku  

Jun 7 2008, 7:37 am voku Post #1



This is an old map that I made a year and a half ago. Then college and scholarship apps took over for a while (yes I'm a high schooler). Now that I'm free of all that junk I decided to pull this out again and polish/balance it as some friends told me they could beat this game solo (it's a 7-player map... I'm ashamed). Enemy and upgrade balance is better now, and some awkward parts in previous versions were fixed as well (like the ability of any player to boot any other player... kinda twisted). I put more heroes options and various secrets in the map that can distinguish experienced players from noobs immediately.

This map is obviously extremely difficult for the first-timers, but as you get the hang of the nuances of every level it can be beat easily. I sat down with 6 friends and spent < 1 hour beating the entire game... including the surprise at the end. How does the game go you ask? Well... if you played anything along the lines of korean d or spire d then I think you should get the idea. However, things are considerably more brutal in hive d.

If you beat the game plz send a replay to my email vokuheila@gmail.com so I can see how people beat it. Thanks!!

Attachments:
Hive_Defence_4.8_Final.scx
Hits: 14 Size: 35.52kb

Post has been edited 2 time(s), last time on Jun 17 2008, 4:36 am by vokuheila.



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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