Staredit Network > Forums > SC1 Terrain > Topic: Some building stuf
Some building stuf
Sep 8 2007, 3:11 pm
By: RoryFenrir  

Sep 10 2007, 9:10 pm Zergblender Post #21



Quote from Zell.
Bravo ZergBlender, that is what we need in the terrain forum! that starts so many new ideas for me. GJ.

EDIT: Show us in game view
Srry,
each time I take in-game screenies they are somehow all dark and inversed colours. :><:

Quote from Falkoner
I love the idea Zerg, looks awesome, can you show us how it looks without the sprites?
Sure, here you go:




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Sep 10 2007, 9:12 pm Zergblender Post #22



Thank Rory for my ideas.
I have to keep looking back at his maps so I can do the blends right. :D



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Sep 10 2007, 10:36 pm Falkoner Post #23



Wow, it looks good without the sprites, very good.



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Sep 10 2007, 11:01 pm Jello-Jigglers Post #24



Very good indeed. I like how you actually picked a water tile that looked good next to the other tiles(in this case you chose the one that was darker since the surrounding terrain has dark edges) :) It drives me nuts when people just slap down a tile that they think doesn't effect the piece, but pretty much every tile has an effect on the piece. Good work :D



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Sep 14 2007, 7:09 pm Zergblender Post #25



Has anyone ever tried making a building with twilight basilica, or w/e that layer is called?



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Sep 14 2007, 8:25 pm Jello-Jigglers Post #26



I'm pretty sure that is what it is called, and I've never tried it but I'm assuming it would be the same principles as the badlands buildings... If only I knew how to do those ones lol! :lol: Maybe I'll try it though...



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Sep 14 2007, 11:51 pm Zergblender Post #27



Quote from Jello-Jigglers
If only I knew how to do those ones lol! :lol: Maybe I'll try it though...
I learned from Rory's blends, the right tiles aren't that hard to find.



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Sep 15 2007, 2:13 am Jello-Jigglers Post #28



Is there a tut on sc wiki or something that will show me how to make the buildings really fast or do I have to try to mimic tiles? Cause that I really don't have the patience for lol! :lol: I guess I'm just really lazy when it comes to starting a new tileset...



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Aug 26 2008, 1:48 am Seiyren Post #29



Thats pretty cool, I like the creativity with the half-built building ^^

The high-class hotel is also very cool, :)



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Aug 26 2008, 3:34 am Vi3t-X Post #30



Did you really have to revive a year old topic? Really?



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Aug 26 2008, 4:12 am Jello-Jigglers Post #31



Quote from Vi3t-X
Did you really have to revive a year old topic? Really?
Amen. There should be an auto-topic-lock so this doesn't happen...



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Aug 27 2008, 11:44 pm payne Post #32

:payne:

What's wrong with reviving a topic? -.-



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Aug 28 2008, 12:18 am stickynote Post #33



I don't think there should be an auto locker, since it might be better to revive an old topic rather than create a new topic fro a particular question. However, this was a rather stupid revive, as he didn't say anything important.



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Sep 3 2008, 5:27 am blacklight28 Post #34



Quote
Srry,
each time I take in-game screenies they are somehow all dark and inversed colours. :><:

Are you pasting it? Cause if you do it doesn't work. That's happened to me, you actually have to go to the picture file.
If you aren't pasting it, then that's just weird.



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Sep 3 2008, 4:33 pm Jello-Jigglers Post #35



Quote from blacklight28
Quote
Srry,
each time I take in-game screenies they are somehow all dark and inversed colours. :><:

Are you pasting it? Cause if you do it doesn't work. That's happened to me, you actually have to go to the picture file.
If you aren't pasting it, then that's just weird.
Dude, zerg hasn't posted in the terrain forum in a long while....



None.

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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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