Staredit Network > Forums > SC1 Terrain > Topic: Interesting Temple Blends
Interesting Temple Blends
May 30 2008, 2:38 am
By: WoodenFire  

May 30 2008, 2:38 am WoodenFire Post #1



I spent about 45 minutes on this one. I found a few odd blends and think its kinda cool looking...



Wutcha think bout it?



None.

May 30 2008, 3:05 am JaBoK Post #2



Well, it's quite blocky in places and there are a few easy fixes, such as the water that appears in a place where no water should appear. Most of the back temple parts could be replaced with the inner corner pieces to get rid of the grass entirely, and with that in use the open caves could be replaced with rock filled ones to blend better. Other then that, there's a little issue at the temple water dirt connecting area and the things in the water that make a little sliver of dirt could be replaced by ones that don't make the sliver of dirt. Overall it looks pretty good, and the feature in the middle with the downwards ramp is great.



None.

May 30 2008, 3:09 am stickynote Post #3



Very nice. Not sexy, but the blends are interesting.



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May 30 2008, 3:54 am Falkoner Post #4



Very nice, great temple to cliff to water blend :) I also love the temple to cave one, very nice.



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May 30 2008, 11:19 pm WoodenFire Post #5



Jabok, mind showing me what your saying? Im not entirely following you on your blockiness reduction scheme...



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May 31 2008, 4:02 pm Paravin. Post #6



Shmexy.



None.

May 31 2008, 6:07 pm JaBoK Post #7




There's the deblocking stuff I was talking about, it could still use a bit more work but I'm outta time this morning



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Jun 1 2008, 8:25 pm stickynote Post #8



That looks a ton better.



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Jul 10 2008, 3:49 pm LasTCursE Post #9



Where can i find some maps with this kind of great stuff :wtfage: :dontgetit:



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Jul 10 2008, 4:17 pm Impeached Post #10



Most of the people in the terrain forum design terrain for the fun of designing terrain, not for actually using it in a map.



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Jul 10 2008, 4:22 pm LasTCursE Post #11



any way where can i find :ermm: becouse i rly like that stuff :D:D:D



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Jul 10 2008, 6:01 pm ClansAreForGays Post #12



Quote from JaBoK

There's the deblocking stuff I was talking about, it could still use a bit more work but I'm outta time this morning
gg




Jul 11 2008, 2:19 am Falkoner Post #13



Have you looked in the Terrain Hall of Fame yet? And if you want maps, also look there for maps that have been submitted.



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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
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