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New Unit: Baneling

Creator: O)MasterJohnny
Time: May 24 2008, 6:32 am

Post #1     O)MasterJohnny May 24 2008, 6:32 am

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http://starcraft2.com/features/zerg/baneling.xml
they seem to have slowed the updates for starcraft2

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Post #2     FatalException May 24 2008, 7:44 am

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In the meantime, scientists are desperately trying to develop chemical rounds that will cause banelings to detonate before they reach terran lines.
Could this be... FORESHADOWING?! :crazy:

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Post #3     MrrLL May 24 2008, 1:12 pm

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So who's making "OMFG THE BANELINGS!!!"

Also, why are the minerals gold in that preview movie? Keep in mind I'm not up to date with my SCII stuff :P

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Post #4     chuiu May 24 2008, 2:26 pm

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Quote from Merrell
So who's making "OMFG THE BANELINGS!!!"

Also, why are the minerals gold in that preview movie? Keep in mind I'm not up to date with my SCII stuff :P
Thats an understatement. We've known about banelings and gold minerals since June/July of last year. Gold minerals = higher yield.

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Post #5     InsolubleFluff May 24 2008, 2:42 pm

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Terran commanders now train their troops to watch for these abominations. In the meantime, scientists are desperately trying to develop chemical rounds that will cause banelings to detonate before they reach terran lines.

It will quite possibly be a new spell, science vessel ;D?

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Post #6     KrayZee May 24 2008, 2:43 pm

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According to those new screenshots and clips, the graphics have significantly improved. ^^

I mean, come on. Look at the Terran and the Banelings.

http://starcraft2.com/screenshot.xml?s=86

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Post #7     O)Darkomni May 24 2008, 4:38 pm

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I just read this after trying to re-download patch 1.15.2 to get the tutorial to use it without mah disk.

Honestly, they need to put updates that were there when they made the unit, not months later :lol:

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Post #8     LoveLess May 24 2008, 4:47 pm

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They just want to make sure that they are adding it to the build before they put it up there.

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Post #9     O)Darkomni May 24 2008, 6:43 pm

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Ah, I see now.

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Post #10     FatalException May 24 2008, 7:56 pm

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Quote from KrayZee
According to those new screenshots and clips, the graphics have significantly improved. ^^

I mean, come on. Look at the Terran and the Banelings.

http://starcraft2.com/screenshot.xml?s=86
Sweet Jesus, you're right. That sexiness is totally replacing the Viking picture (almost called them Goliaths :P ) as my desktop background.

Wait, this one: http://starcraft2.com/images/screenshots/ss85-hires.jpg
This post was edited 1 time, last edit by FatalException: May 24 2008, 8:03 pm.

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Post #11     Fierce May 24 2008, 8:32 pm

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:O Whats that coming out of the overlord?
(at Fatal's link)

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Post #12     FatalException May 24 2008, 8:46 pm

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:O Whats that coming out of the overlord?
(at Fatal's link)
I'd say that's a building under it, that looks remarkably like an obese, clawless ultralisk. New ultralisk den design, perhaps?

Also, I just noticed that the hatchery looks more like a hatchery and less like a tent now! :}

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Post #13     [grAffe]:] May 24 2008, 11:38 pm

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I'd say that's a building under it, that looks remarkably like an obese, clawless ultralisk. New ultralisk den design, perhaps?

Also, I just noticed that the hatchery looks more like a hatchery and less like a tent now!
He meant all the way on the left, where it looks like it's vomiting out a bunch of purple ooze.

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Post #14     FatalException May 25 2008, 12:57 am

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Oh, that's probably it's new creep ability.

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Post #15     [grAffe]:] May 25 2008, 3:24 pm

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Ooh, so technically, Overlords can attack using their creep. It's indirect, but it's still damage, nonetheless.
To me, it seems like every race has been uber-upped. As long as the relative change between races remains constant, then I'm fine though.

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Post #16     MadZombie! May 27 2008, 1:23 am

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hey wait, Dont zerg units regen faster when their on creep?...

(user posted image)
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Post #17     Daedalus May 28 2008, 9:20 am

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I think they do, or will in SC2. Undead units in WC3 regenerated either only or faster on undead ground, so I wouldn't be surprised if they used that in SC2 as well.

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Post #18     [Vi3t-X]:] May 29 2008, 5:28 am

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Which can only lead to this formula.

Baneling + Creep = Epic Defence.
Moving Sunks + Baneling + Rush = Ownage.

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Post #19     Paravin. May 30 2008, 8:50 pm

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Quote from Merrell
So who's making "OMFG THE BANELINGS!!!"

Also, why are the minerals gold in that preview movie? Keep in mind I'm not up to date with my SCII stuff :P

They're supposed to be better minerals (more ammount, faster mining or something like that.)

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Post #20     Nintendo_Confed Jun 2 2008, 8:35 pm

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Quote from [grAffe]
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I'd say that's a building under it, that looks remarkably like an obese, clawless ultralisk. New ultralisk den design, perhaps?

Also, I just noticed that the hatchery looks more like a hatchery and less like a tent now!
He meant all the way on the left, where it looks like it's vomiting out a bunch of purple ooze.
I say that its a new unload animation. After all, units dont just rain from the sky :P

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