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So, I've got a map where you basically run around and grab up territories by touching beacons. Some territories are considered gun towers, and have a turret and a sieged siege tank there. All of these buildings/beacons are originally owned by Player 12 (neutral).
I'm wondering how I can make it, when they get control of the tank, to not be able to unsiege it? I know if I remove the siege tech for all the players that would do it, but I also use the siege tank as an actual unit, being able to siege and unsiege it. So im wondering, if I disable the option for siege for the 12th player (if thats even possible, theres an option to do it, but I ha ve doubts that it will hold), and then give the unit to a player, will the lack of siege ability stick? Or will it be able to unsiege due to the player having the tech to do so?
So, I've got a map where you basically run around and grab up territories by touching beacons. Some territories are considered gun towers, and have a turret and a sieged siege tank there. All of these buildings/beacons are originally owned by Player 12 (neutral).
I'm wondering how I can make it, when they get control of the tank, to not be able to unsiege it? I know if I remove the siege tech for all the players that would do it, but I also use the siege tank as an actual unit, being able to siege and unsiege it. So im wondering, if I disable the option for siege for the 12th player (if thats even possible, theres an option to do it, but I ha ve doubts that it will hold), and then give the unit to a player, will the lack of siege ability stick? Or will it be able to unsiege due to the player having the tech to do so?
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