Staredit Network > Forums > SC1 Map Showcase > Topic: ScourgeBall
ScourgeBall
Aug 28 2007, 5:43 pm
By: Demented Shaman  

Aug 28 2007, 5:43 pm Demented Shaman Post #1



ScourgeBall v2.3
DOWNLOAD
This map is pretty old but is still fun. Basically its a 3v3 dodgeball game and each person starts out with 3 lives.

The players control a shuttle and there are 4 balls which are scourges. When you get a ball you can unload a unit in the shuttle and the ball will go to the corresponding location on the other side. You can only hold 2 balls at a time. There are also two specialty shots which require two balls. One is a dual diagonal shot that sends two scourges to both corners. The second is a fast interceptor shot that goes to the nearest location directly across from you.

There's also the ability to catch thrown balls, through the use of the observer that follows your shuttle. If the ball touches the observer before it hits your shuttle then you gain control of the ball. If you catch the special interceptor shot then the other player who threw it loses a life.

The gas represents the anti-hold timer that starts going down once you get a ball. If you hold the ball too long it goes to the other side for the other team to get.

SCREENSHOTS








Post has been edited 3 time(s), last time on Aug 1 2009, 12:09 am by Pariah.



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Sep 6 2007, 2:03 pm Demented Shaman Post #2



UPDATE: Attached map so you can download it now



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Jul 31 2009, 11:08 pm Demented Shaman Post #3



I'm going to revisit ScourgeBall Madness now that I've figured out a solution to a problem I had a while ago that prevented me from finishing it.

Here's a preview. More balls = More fun.


The two specials will also be different and they will make use of the fact that you can now hold a ton of balls.

Also, here's the link to v2.3
http://www.staredit.net/files/294/

Post has been edited 1 time(s), last time on Aug 1 2009, 12:09 am by Pariah.



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Aug 1 2009, 2:21 am CecilSunkure Post #4



Looks fun, I'll try it.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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