I have a general idea of what all of you are proposing, I would really like to say thank you for the time taken to create a response for someone with one post hahaha, I'm really driven to complete this map. I suppose if I really want to get my goal accomplished I should give more info.
See where I seem to have my 'main problems' (for now) is what I should do about the locations, here's the deal:
The game is 2 players only, with 4 observers. The game is based on the 2 "fighters" where you transfer along 18 of 26 platforms, each platform gives you the ability to choose one of two options.
The first tier, or "Phase I" is where you select the form of your fighter, this could be from 'agile' to 'stamina' to 'medium-small to medium-large' (size) for example the first platform gives you the choice of decision a, or decision b; 'A' would be "Bio-mechanical" (ghosts, to marines to zerglings) [or] 'B' Mechanical (tanks, dragoons, goliaths) OF COURSE, questions/wording is subject to change.
The first 6/12 platforms ask you specific questions pertaining to what you answer on the first platform, if you chose "Bio-mechanical" then it would ask you questions related to ghosts, or marines...vice versa. This is so the user can not just choose what kind of "fighter" they want, but so it matches attributes they're looking for.
"Phase II" entitles the ability to finalize. Here you're given 12 questions ranging from: 'A' +HP. -ATK; 'B' +ATK. -HP
"Phase III" Is the fight. This is much different. This isn't just you waiting for one unit to die. Here your "Main fighter" has over 6-7k hp. It will take a while to die. HOWEVER, you have something called "battle control" where mid-battle you're able to grant your self a host of abilities from the middle section of the map. Here you're able to do things such as HP regen, or "sidekick" regen, granting you zerglings to help the fight...etc this last part is supposed to tie in an immense amount of strategy.
I'd be willing to just post the map. If anyone is interested in helping develop this, lemme know =) I'd love to co-create it or somethin' idk..
None.