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Trippy
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Released! Damnit, I cant pull off that fancy effect. Now I lose minerals to fix a post. damnit Link: http://files.filefront.com/Masters+Of+Holocaust+11exe/;10730540;/fileinfo.html EDIT: Updated to 1.1 This post was edited 2 times, last edit by Polaris: Jun 21 2008, 1:06 am.
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Major General
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You weren't kidding
Anyway this mod is one of the most epic I have ever played, the amount of work put into this mod under such a short time is unbelievable, in fact, the only real problems I could find were simply TBL mixups, other than that I simply whined because I kept losing. ![]() ![]() ![]() ![]() ![]() ![]() Buying D2 Fire Sorc Gear PM Me (Ladder)
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Coding since 2002
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Here's a few general errors I've noticed so far:
Allied Command Station overlay is vertically offset by a pixel or two. Listening Post and Allied Heavy Tank Factory overlays don't fit. Construction buttons don't have hotkeys. Allied Pershing Tank should probably take up 4 transport slots instead of 2. Many requirement texts are wrong, ie. referring to "Engineering Bay," "Academy," and "Science Facility." Ion Thrusters still say "Faster Vulture Movement." Extra space in Reflex Booster text, as well as "Shock Trooper ability" when it's a Grenadier ability. Extra space in Allied Listening Post name. What are these "supply depots" to which the "not enough food" messages refer? Allied Sickle Cruiser speaks German? Heh. I think the Allied Gattling Tank sound is a bit loud. Not all weapons should explode. Thanks to the energy symbol being used where gas was, I thought the sensor-burrow upgrade required more energy (the gas kind) than you could ever get. Something that doesn't really matter: the marines say they don't have a gun. This post was edited 5 times, last edit by DeProgrammer: Jun 21 2008, 1:07 am.
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Trippy
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Here's a few general errors I've noticed so far: Allied Command Station overlay is vertically offset by a pixel or two. Listening Post and Allied Heavy Tank Factory overlays don't fit. Construction buttons don't have hotkeys. Many requirement texts are wrong, ie. referring to "Engineering Bay," "Academy," and "Science Facility." Ion Thrusters still say "Faster Vulture Movement." Extra space in Reflex Booster text, as well as "Shock Trooper ability" when it's a Grenadier ability. Extra space in Allied Listening Post name. What are these "supply depots" to which the "not enough food" messages refer? Thanks to the energy symbol being used where gas was, I thought the sensor-burrow upgrade required more energy (the gas kind) than you could ever get. Something that doesn't really matter: the marines say they don't have a gun. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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LOL! DTBK actually paid for this!
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Here's a few general errors I've noticed so far: Allied Command Station overlay is vertically offset by a pixel or two. Listening Post and Allied Heavy Tank Factory overlays don't fit. Construction buttons don't have hotkeys. Allied Pershing Tank should probably take up 4 transport slots instead of 2. Many requirement texts are wrong, ie. referring to "Engineering Bay," "Academy," and "Science Facility." Ion Thrusters still say "Faster Vulture Movement." Extra space in Reflex Booster text, as well as "Shock Trooper ability" when it's a Grenadier ability. Extra space in Allied Listening Post name. What are these "supply depots" to which the "not enough food" messages refer? Allied Sickle Cruiser speaks German? Heh. I think the Allied Gattling Tank sound is a bit loud. Thanks to the energy symbol being used where gas was, I thought the sensor-burrow upgrade required more energy (the gas kind) than you could ever get. Something that doesn't really matter: the marines say they don't have a gun. Note taken You better fix it before this |
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Trippy
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sonofabitch
Luckily, those are all really easy to fix. MOH 1.1: http://files.filefront.com/Masters+Of+Holocaust+11exe/;10730540;/fileinfo.html ![]() ![]() ![]() ![]() ![]() ![]() ![]() |