After executing graphics-intensive code for a short time (~2 minutes) at what is about normal performance (I think it's slightly below normal these days), the current frame freezes completely for about 10 seconds, and then my framerate is fucked (~5 seconds per frame) until the process is aborted. When I had this problem before on Warcraft III, I would have a 10 second freeze and then it would resume a normal framerate for the remainder of the game and wouldn't freeze again that night. Now, however, I was playing Star Wars Battlefront II and I had to restart every time.
Best example: I tried running 3DMark
-It ran decently fine (30 - 10 fps depending on segment) for the first 1' 40" of Return to Proxycon. I think I used to get a couple more frames per second, but no big deal.
-Then at about 1' 40" it froze completely; after about 40 seconds 3DMark acted like Return to Proxycon was done. It then started Firefly Forest, which executed at about 0.2 fps, rather than the 15-22 I'm used to
-I pressed Esc during the fragged Firefly Forest and it terminated immediately and my system returned to normal
I have been having the freeze-and-resume-occasionally problem on Warcraft for months, but I ignored it. Now I don't get my framerate back after it. What is causing this/what do I have to do to fix it?
I'm running a eVGA 7900 GT on a socket-939 system and it's a little over two years old. I just noticed the serious frag problem, and WC3 has been freezing for about 6 months (it didn't before).
None.