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I am the adversary.
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I'm just curious, is the maximum number of players in a game been finalized? I read a while back that its still 8 players. Personally I think that's fine as long as long as we have the opportunity to make computer players (so you can have 8 human players plus whatever amount of computer players) I got a couple map ideas that work with 10 players + computers. I even have some maps that would be cool with 20 people, though that would be hard to get a game with 20 players. ![]() ![]() ![]() ![]() ![]() ![]() |
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Hopefully they mean 8 for Melee and 12 for custom. I couldn't see a 6v6 melee working too well. 8 is still a lot for melee if you think about all the hectic situations with possibilities of everyone having a protoss mothership. Nukes, motherships, Thors, Queens, etc.. would make it very insane (fun, but would be terrible for ranked melee players)
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lol dtbk
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Hopefully they mean 8 for Melee and 12 for custom. I couldn't see a 6v6 melee working too well. 8 is still a lot for melee if you think about all the hectic situations with possibilities of everyone having a protoss mothership. Nukes, motherships, Thors, Queens, etc.. would make it very insane (fun, but would be terrible for ranked melee players) Also like Blizzard stated, there ARE neutral buildings like WarCraft III seen in melee games. But these 'neutral buildings' are Xel'Naga structures that will remind you of the Xel'Naga's theme and color in the original StarCraft. I doubt you would hire some Xel'Naga mercenaries to work for you. I remember the "Independent Command Center" and "Independent Starport" in the original StarCraft to resemble players hiring mercenaries. Along with the neutral buildings such as "Jump Gate", "Mining Platform", "Cave", and the rest to help one player beat the other. |