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Mythos Dyne
Creator: Oo.LoveLess.oO
Time: Apr 17 2008, 5:35 pm
 Oo.LoveLess.oO Apr 17 2008, 5:35 pm Post #1
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Mythos Dyne
Authors: LoveLess & Galactimus

Players: 4
Type: RPG - Defense
Terrain: Installation
New Stuff: Old Concepts used and some in New Ways

Screenshots
Expect these up sometime later. I will definitely get some up this weekend.

Basics
This was the project that I quit Monstah Dyne to start working on. I will be using the lore from the Cthulhu Mythos for the enemies and bosses, which will be targeting the people that wander the map and take refuge in a few of the buildings. This attack takes place in 2160, where the human race has begun to populate the space around Earth and space travel has become a commercial product. Cults and the like have become increasingly popular, most of which are still on the very polluted and darkened Earth. There have been attacks by cult members and unidentified masses that have been reported as 'aliens' and genetic hybrids. What exactly is going to happen to the small sanctum?

Concepts
Alot of concepts have been found over the years in SC, but think. Have any really been used to their full potential? Or how about used together? I don't think they have, so let's go ahead and throw them all in one map :lol: So far, I have implemented tech detection, null terrain use, stillmove spam, sprites and more are to come.

Gameplay
You will control a ghost and no other units. Items, attacks, abilities and the like will be acquired, cycled through and used all while retaining control of your ghost. Sound interesting? I will be using drop pods & drop ships for your supply of allies and a constant flow of Mythos lore pouring at you and the refugees within the sanctum will be roaming around or staying within the confines of the sanctum housing. If all the refugees die, you lose.

Testers
Clan Dyne
This post was edited 1 time, last edit by LoveLess: Apr 18 2008, 5:10 pm.
 Brontobyte Apr 17 2008, 5:40 pm Post #2
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Sounds good! I can't wait to see how you implement a bunch of concepts into it. :D

How come Clan DyNe is always your only tester? :lol:
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:omfg: I will be 17 on July 15th so don't forget it! :D
 Oo.LoveLess.oO Apr 17 2008, 5:42 pm Post #3
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Quote from Brontobyte
Sounds good! I can't wait to see how you implement a bunch of concepts into it. :D

How come Clan DyNe is always your only tester? :lol:
Alot of them are already looking nice.

Well, its an initial thing. I know all of you are going to ask to test, so I don't even bother :bleh:
 Brontobyte Apr 17 2008, 5:43 pm Post #4
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Quote from LoveLess
Alot of them are already looking nice.:

Are you going to list them, or are they top secret? :D
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:omfg: I will be 17 on July 15th so don't forget it! :D
 Oo.LoveLess.oO Apr 17 2008, 6:55 pm Post #5
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Quote from Brontobyte
Quote from LoveLess
Alot of them are already looking nice.:

Are you going to list them, or are they top secret? :D
I already did, in the Concepts area.
 Deathman101 Apr 17 2008, 10:04 pm Post #6
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Major General
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Screenshots pl0x
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(user posted image)
 Oo.LoveLess.oO Apr 17 2008, 10:07 pm Post #7
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Quote from Deathman101
Screenshots pl0x
They will come soon ;D

Expect some Saturday, at most.
 Zergblender Apr 18 2008, 3:43 pm Post #8
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Awsome, I love horror maps.
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 Oo.LoveLess.oO Apr 18 2008, 5:09 pm Post #9
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Came from a breakthrough with some of the triggers, one additional player has been added to the roster. :D

I will start doing some real serious mapping over the next few days, so expect something solid soon.
 candle12345 Apr 18 2008, 5:16 pm Post #10
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I payed 329 minerals for THIS?
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Wait, so we cast spells, buy stuff, everything.
With a ghost?







AWESOME

Btw, your inbox is full, clean it up.
This post was edited 1 time, last edit by candle12345: Apr 18 2008, 5:25 pm.
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I got my sig finally.
 Oo.LoveLess.oO Apr 18 2008, 5:36 pm Post #11
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Quote from candle12345
Wait, so we cast spells, buy stuff, everything.
With a ghost?
Yep. You will never need to deselect your ghost to do anything, unless you want to and who knows why you would want that :/
 Jello-Jigglers Apr 21 2008, 2:42 am Post #12
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Just a question? Why does it feel like every new rpg that comes out utilizes "dyne" as the title suffix or something? Does it actually serve purpose or is it just a trend? lol anyways the rest looks good haha :)
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C.T.R.
 lil-Inferno Apr 21 2008, 2:46 am Post #13
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Don't play with fire, play with lil-Inferno!
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Quote from Jello-Jigglers
Just a question? Why does it feel like every new rpg that comes out utilizes "dyne" as the title suffix or something? Does it actually serve purpose or is it just a trend? lol anyways the rest looks good haha :)
How many time do I have to say this :) , Dyne is Clan Dynasty's seal of quality :) . Nice map, by the way. I was excited that you said you were going to do some serious mapping in the next few days :) .

"Tonight, we Dyne in hell!"
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"Sharing is caring. . .Unless you have STD's!" - LoveLess
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