| Oo.LoveLess.oO | Apr 17 2008, 5:35 pm | Post #1 |
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...Ham?
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Mythos Dyne
Authors: LoveLess & Galactimus Players: 4 Type: RPG - Defense Terrain: Installation New Stuff: Old Concepts used and some in New Ways Screenshots Expect these up sometime later. I will definitely get some up this weekend. Basics This was the project that I quit Monstah Dyne to start working on. I will be using the lore from the Cthulhu Mythos for the enemies and bosses, which will be targeting the people that wander the map and take refuge in a few of the buildings. This attack takes place in 2160, where the human race has begun to populate the space around Earth and space travel has become a commercial product. Cults and the like have become increasingly popular, most of which are still on the very polluted and darkened Earth. There have been attacks by cult members and unidentified masses that have been reported as 'aliens' and genetic hybrids. What exactly is going to happen to the small sanctum? Concepts Alot of concepts have been found over the years in SC, but think. Have any really been used to their full potential? Or how about used together? I don't think they have, so let's go ahead and throw them all in one map So far, I have implemented tech detection, null terrain use, stillmove spam, sprites and more are to come.Gameplay You will control a ghost and no other units. Items, attacks, abilities and the like will be acquired, cycled through and used all while retaining control of your ghost. Sound interesting? I will be using drop pods & drop ships for your supply of allies and a constant flow of Mythos lore pouring at you and the refugees within the sanctum will be roaming around or staying within the confines of the sanctum housing. If all the refugees die, you lose. Testers Clan Dyne |
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This post was edited 1 time, last edit by LoveLess: Apr 18 2008, 5:10 pm.
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| Brontobyte | Apr 17 2008, 5:40 pm | Post #2 |
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- B R O N T O B Y T E -
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Sounds good! I can't wait to see how you implement a bunch of concepts into it.
How come Clan DyNe is always your only tester?
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| Oo.LoveLess.oO | Apr 17 2008, 5:42 pm | Post #3 |
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...Ham?
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Alot of them are already looking nice.
Well, its an initial thing. I know all of you are going to ask to test, so I don't even bother
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| Brontobyte | Apr 17 2008, 5:43 pm | Post #4 |
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- B R O N T O B Y T E -
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Are you going to list them, or are they top secret?
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| Deathman101 | Apr 17 2008, 10:04 pm | Post #6 |
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Major General
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Screenshots pl0x
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| Oo.LoveLess.oO | Apr 17 2008, 10:07 pm | Post #7 |
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...Ham?
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Screenshots pl0x Expect some Saturday, at most. |
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| Zergblender | Apr 18 2008, 3:43 pm | Post #8 |
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Awsome, I love horror maps.
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| Oo.LoveLess.oO | Apr 18 2008, 5:09 pm | Post #9 |
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...Ham?
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Came from a breakthrough with some of the triggers, one additional player has been added to the roster.
I will start doing some real serious mapping over the next few days, so expect something solid soon. |
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| candle12345 | Apr 18 2008, 5:16 pm | Post #10 |
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I payed 329 minerals for THIS?
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Wait, so we cast spells, buy stuff, everything.
With a ghost? AWESOME Btw, your inbox is full, clean it up. |
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This post was edited 1 time, last edit by candle12345: Apr 18 2008, 5:25 pm.
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| Oo.LoveLess.oO | Apr 18 2008, 5:36 pm | Post #11 |
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...Ham?
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Wait, so we cast spells, buy stuff, everything. With a ghost? |
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| Jello-Jigglers | Apr 21 2008, 2:42 am | Post #12 |
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Just a question? Why does it feel like every new rpg that comes out utilizes "dyne" as the title suffix or something? Does it actually serve purpose or is it just a trend? lol anyways the rest looks good haha
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| lil-Inferno | Apr 21 2008, 2:46 am | Post #13 |
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Don't play with fire, play with lil-Inferno!
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Just a question? Why does it feel like every new rpg that comes out utilizes "dyne" as the title suffix or something? Does it actually serve purpose or is it just a trend? lol anyways the rest looks good haha , Dyne is Clan Dynasty's seal of quality . Nice map, by the way. I was excited that you said you were going to do some serious mapping in the next few days ."Tonight, we Dyne in hell!" |
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