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Creator: BlueFalcon Time: Apr 6 2008, 8:21 pm |
| BlueFalcon | Apr 6 2008, 8:21 pm | Post #1 |
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It's been... way too long since someone has made one. People make rp maps all the time though...
Here is currently what I want in the map I'm working on... but I need some help with the hero spells. Also, any ideas you think should be added. If you come up with a hero spell, describe what it should do. E.g. describe what you want out of the triggers? I will not be useing vHP or anything crazy, so keep that in mind when coming up with spells. If you think the special ability upgrades that you get from say... the convert ops is good enough to count as a hero ability spell, say so. Problem with those is that when you lose a level, you can't lose the ability. ------------------------------------------------------------------------------------------------ 2 DM's, 4 Players, 1 Town Computer, 1 Enemy Computer, Neutral DM Abilities Labeled Monsters, e.g. if they're a boss they'll have a (B), what level they're appropriate for, and anything else worth mentioning... Heroes Ally Town (Switch) DM Ally Town (Switch) DM Ally/Vision Heroes (Switch) Disable Skills (Switch) Auto Gold (Switch) Auto XP (Switch) Auto Rez (Switch) Auto SHop (switch) Auto Smith (Switch) HP 20 40 60 80 100 Invuln Vuln Door UP Door Down Warp Heroes Center Screen on DM Give Heroes/Town/Enemy Take Heroes/Town/Enemy Open / Close Doors Find Spawner Disable Units Lights On Lights Off Heal Heros (MP/HP) Timer +/- 1 or 5 min Pause Start Have beacons for Effected Players: P3 P4 P5 P6 P7 AND P8 P8= All ----Give Gold (Changeable amount, displayed with Minerals) ----Give XP (Changeable amount, displayed with minerals) ----Level Up ----Level Down Place Potion HP Potion MP Potion Revive Gold Weapon Armor Smith and Shop control: Can set upgrade costs or potion costs or inn costs Important Buildings: Universal Inn Universal Blacksmith Universal Potion Shop Universal Seer's Hut Universal Castle 10 Teleports per DM =====Used for "Custom" teleports. 10 "Universal" Teleports" per DM. (Universal means it goes to a common point.) CS Teleports. Heroes and DM need to be able to enter/leave own ship. May make the Air To Air or transports units useful. Corsair, Valkrye, Devourer, Overlord, Dropship, and Shuttle. DM Will have to give heroes their CS. Cast "Hero" spells on Hero (H) units they create. Can only have one hero of each type as a DM. Custom Boss Spells (Centers on a Boss (B) unit and does it's effect.) *Shifter (Randomly Teleports around on occasion, making hitting it difficult for heroes) *Critical Hits (Randomly does 3x damage, Spawns 2 invulnerable copies of it's self???) (Need more ideas?) Requires Computer to be not allied with them. *Scarab Splash (Surrounds the boss with scarabs that randomly attack stuff) (Upgradeable damage!) *??? *??? Hero Abilities (Need help here?) 7 Classes (5 Spells or Permanent abilities per class) (Stargate Casting System) Mage - Tassadar Warrior - Zealot Priest - Medic Thief - Kerrigan 1- Disable Traps Ranger - Ghost Paladin - Vulture Druid - Hydralisk Enter/Exit their CS. Heroes share a CS. 20 Levels Purchase Potions Minerals = Gold and Forced upgrades (When you upgrade your weapon, you get forced to upgrade it. Also, when you get a special ability like Zealot leg enhancements get forced to upgrade that.) Gas = Mana Players get those abilities, and is highly recommended that you ROLEPLAY for any others. Rogues won't be able to pick doors unless the DM allows you too... -------------------------------------------------------------------- Version 1.0 will be mainly a template. The template will have all the requirements for a basic DND map. Heroes leveling, monsters, the Universal buildings, the 3 CS's for the DMs Players. That is all that will be done terrain wise. It's up to other people to make the terrain. Version 2.0 will be whatever terrain I create, I'm not an awesome terrainer however. Would adding an "Evolves Mini-Game" be worth it to keep the heroes mildly entertained while the dms construct? Any suggestions would be appreciated. |
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