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Creator: Jello-Jigglers
Time: Sep 5 2007, 1:53 am

Post #1     Jello-Jigglers Sep 5 2007, 1:53 am

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Here's something I'm working on. :) Now imagine the doors have no blocks! lol

Ruin Intieror:
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Jungle/RuinRoom1.png


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Haha you don't have to imagine because in game it's nearly perfect. :D

In-Game Ruin Interior:
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Jungle/SCScrnShot_090207_203404.png



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K this is the revised version of the ruin interior :D (if you don't like this one I'm gonna need a whole new approach I guess... :lol:

In-Editor First Revision of Ruin Interior:
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/People%20of%20Heaven/RuinRoom2.png

In-Game First Revision of Ruin Interior Part 1:
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/People%20of%20Heaven/SCScrnShot_090707_222210.png

In-Game First Revision of Ruin Interior Part 2:
http://i230.photobucket.com/albums/ee21/Jello-Jigglers/People%20of%20Heaven/SCScrnShot_090707_222025.png

I think it looks much better with all ruin tiles but what are your thoughts? :)
This post was edited 1 time, last edit by Jello-Jigglers: Sep 18 2007, 3:42 am.
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Post #2     Falkoner Sep 5 2007, 1:56 am

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Meh, nothing too special, just ruins inside of cliffs with doors.

Oh, and imagine that the back wall has no blocks either :P
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Post #3     Jello-Jigglers Sep 5 2007, 2:27 am

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Haha you don't have to imagine because in game it's nearly perfect. :D

In-Game Ruin Interior:
( user posted image )
This post was edited 1 time, last edit by Jello-Jigglers: Sep 5 2007, 2:39 am.
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Post #4     Falkoner Sep 5 2007, 2:50 am

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There's some easy fixes, just blocks that came from your placement, fix those and it will look a lot better.
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Post #5     Jello-Jigglers Sep 5 2007, 2:53 am

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It's a wip. Ill try to get it perfected in about a week or less :D
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Post #6     Falkoner Sep 5 2007, 2:54 am

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A week? You have like a 10x20 area, it shouldn't take you that long to fix.
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Post #7     Sie_Sayoka Sep 5 2007, 3:04 am

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the bottom part is just too unnatural and monotonous, maybe find a better blend. nice try though
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Post #8     Jello-Jigglers Sep 5 2007, 3:34 am

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@ Falkner: Lol well i do have school and a job to juggle while others may have all the free time they want lol :P
@ Sie_Sayoka: Welcome back to the terrain forum! and yeah it is pretty repetitive, but the vision is good and it is really meant to be used in ancient temples more, not this setting but i haven't found anything good enough to replace it yet. :)
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Post #9     Obama.Zell. Sep 9 2007, 2:31 am

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Quote from Jello-JigglersHaha you don't have to imagine because in game it's nearly perfect. :D

In-Game Ruin Interior:
( user posted image )

I still see the blocks. If your still working on it though. GJ
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Post #10     purple100 Sep 9 2007, 2:48 am

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It must be tough to blend Ruins with those doors, but the blockiness is not as apparent as I've seen in many other maps. I agree that the bottom needs work, but I don't think I've seen any Ruins to High Dirt before. The in-game shadows really remove many of the flaws, too.
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Post #11     Fallen Sep 9 2007, 2:53 am

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It is good man, but Falknor is right when you kind of barked at him. I am not hte greatest terrainer or terrian artist or w/e but still a good 10-30 minuets should be enough to clean it. I have school and job but nights are always alvalible and put in 10 minuets a night and you are set... if you cant do that then the map will never be completed
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Post #12     Jello-Jigglers Sep 9 2007, 2:53 am

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Quote from purple100It must be tough to blend Ruins with those doors, but the blockiness is not as apparent as I've seen in many other maps. I agree that the bottom needs work, but I don't think I've seen any Ruins to High Dirt before. The in-game shadows really remove many of the flaws, too.


Purp I'm glad you caught the concept behind the project. Some terrainers believe that work that isn't in keeping with the same vision standards of regular Isom is nearly worthless... Especially if it is a cliff face because it destroys a whole aspect of the game(being that upper levels may peer down on lower levels, but not in the reverse). Beyond that, some simple shadows and fog of war can work as a veil to imperfections which should be a terrainers delight, but for some reason it is overlooked... Anyways nj for seeing a purpose behind my action :D
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Post #13     Jello-Jigglers Sep 9 2007, 2:56 am

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Quote from FallenIt is good man, but Falknor is right when you kind of barked at him. I am not hte greatest terrainer or terrian artist or w/e but still a good 10-30 minuets should be enough to clean it. I have school and job but nights are always alvalible and put in 10 minuets a night and you are set... if you cant do that then the map will never be completed

I see where you are coming from but I work much better in blocks. If i devote 10 minutes every day to terrain, by the end of the week I could have done all that i've accomplished and more in thirty minutes. :) See what I'm saying? Weekends are great because I can put 2-3 hours both sat and sun into terrain specifically :D
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Post #14     Fallen Sep 9 2007, 3:00 am

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Ya man i see what you are saying, but my job which i wont lie it isnt much and is seasonal is on weekends along with weekdays. So i am use to having a chopped weekend. Well good luck on doing w/e you are going to do to your map
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Post #15     Jello-Jigglers Sep 9 2007, 3:07 am

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Thanks bro and the same to you :)
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Post #16     Obama.Zell. Sep 9 2007, 3:40 am

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Quote from purple100It must be tough to blend Ruins with those doors, but the blockiness is not as apparent as I've seen in many other maps. I agree that the bottom needs work, but I don't think I've seen any Ruins to High Dirt before. The in-game shadows really remove many of the flaws, too.

Its not that its terrible terrain, i just see tons of unnecessary blocks or pieces that can be fixed in seconds. This kind of tells me you need a little motivation to quit being lazy and fix it.
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Post #17     Obama.Mayor Sep 9 2007, 3:42 am

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I like the concept, but as others have stated already, I agree that the bottom needs work. It's blocky and pretty repetitive along with the side walls as well. Also, the top door doodad dirt isn't blended very well either.
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Post #18     Jello-Jigglers Sep 9 2007, 4:33 pm

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Its not that its terrible terrain, i just see tons of unnecessary blocks or pieces that can be fixed in seconds. This kind of tells me you need a little motivation to quit being lazy and fix it.[/quote]
Well if I took out all the doodads it looks plain, yet blockless... And on the other hand If I add doodads it looks more complete yet it isn't perfect... Kinda a lose lose because I have yet to find a perfect doodad to fit this occasion but I deffinately don't want it to look plain. Ya mean?

Quote from devileskI like the concept, but as others have stated already, I agree that the bottom needs work. It's blocky and pretty repetitive along with the side walls as well. Also, the top door doodad dirt isn't blended very well either.

And yes the bottom is very repetitive, but that arrangement is more geared for structure interiors where it is repetitive. I am looking for a better arrangement, but it is slow goings...
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Post #19     Obama.Zell. Sep 9 2007, 7:50 pm

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Forget about the doodads.. your ruins arent blended together
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Post #20     Fallen Sep 9 2007, 9:18 pm

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I am sorry Zell but there isnt much he can do about some of the stuff, so it doesnt matter
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