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Here's something I'm working on.
Now imagine the doors have no blocks! lolRuin Intieror: http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Jungle/RuinRoom1.png ------ Haha you don't have to imagine because in game it's nearly perfect. In-Game Ruin Interior: http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Jungle/SCScrnShot_090207_203404.png ------ K this is the revised version of the ruin interior (if you don't like this one I'm gonna need a whole new approach I guess... In-Editor First Revision of Ruin Interior: http://i230.photobucket.com/albums/ee21/Jello-Jigglers/People%20of%20Heaven/RuinRoom2.png In-Game First Revision of Ruin Interior Part 1: http://i230.photobucket.com/albums/ee21/Jello-Jigglers/People%20of%20Heaven/SCScrnShot_090707_222210.png In-Game First Revision of Ruin Interior Part 2: http://i230.photobucket.com/albums/ee21/Jello-Jigglers/People%20of%20Heaven/SCScrnShot_090707_222025.png I think it looks much better with all ruin tiles but what are your thoughts? ![]() This post was edited 1 time, last edit by Jello-Jigglers: Sep 18 2007, 3:42 am.
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It must be tough to blend Ruins with those doors, but the blockiness is not as apparent as I've seen in many other maps. I agree that the bottom needs work, but I don't think I've seen any Ruins to High Dirt before. The in-game shadows really remove many of the flaws, too.
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It is good man, but Falknor is right when you kind of barked at him. I am not hte greatest terrainer or terrian artist or w/e but still a good 10-30 minuets should be enough to clean it. I have school and job but nights are always alvalible and put in 10 minuets a night and you are set... if you cant do that then the map will never be completed
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Purp I'm glad you caught the concept behind the project. Some terrainers believe that work that isn't in keeping with the same vision standards of regular Isom is nearly worthless... Especially if it is a cliff face because it destroys a whole aspect of the game(being that upper levels may peer down on lower levels, but not in the reverse). Beyond that, some simple shadows and fog of war can work as a veil to imperfections which should be a terrainers delight, but for some reason it is overlooked... Anyways nj for seeing a purpose behind my action ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pray
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I see where you are coming from but I work much better in blocks. If i devote 10 minutes every day to terrain, by the end of the week I could have done all that i've accomplished and more in thirty minutes. See what I'm saying? Weekends are great because I can put 2-3 hours both sat and sun into terrain specifically ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pray
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Its not that its terrible terrain, i just see tons of unnecessary blocks or pieces that can be fixed in seconds. This kind of tells me you need a little motivation to quit being lazy and fix it.[/quote]
Well if I took out all the doodads it looks plain, yet blockless... And on the other hand If I add doodads it looks more complete yet it isn't perfect... Kinda a lose lose because I have yet to find a perfect doodad to fit this occasion but I deffinately don't want it to look plain. Ya mean? And yes the bottom is very repetitive, but that arrangement is more geared for structure interiors where it is repetitive. I am looking for a better arrangement, but it is slow goings... ![]() ![]() ![]() ![]() ![]() ![]() Pray
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