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Taking StarCraft Map Making to the Limit!
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Now, when it comes to SC, OS Mapping has some downsides, the main downside, IMO, is that an unprotected map is much larger than one compressed by protection, so I find that in many cases, truly having your maps open-source is not the best option.
But that's when unprotectors come in, they allow people to look at your map, and you can still use as good of compression as you can. I think that is the best method, and to allow people to have the open version, if they request it from you. |
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This is the sole reason why I use unprotection, when trying to figure out what makes a map "tick". I find it interesting to see how other people cleverly create specfic triggers that work for their conditions of the map, and how it relates to their game. Mainly I could see someone using it to figure out "how they did it". My first map that I unprotected to figure out how it worked was "Binary Defense" by: SoftWareWolf . I just couldn't figure out how you could create a supply depot, then remove it, create a bunker, move units their, make them enter, disable it, move the bunker, create a beacon, disable it, then see it with vision off. This was the coolest thing I had ever seen, back in the day. Now its like hello and goodbye. Theres tons of maps that incorperate these technics into their game play. ![]() ![]() ![]() ![]() ![]() ![]() ╔═══╦═══╦═══╦══╦═╦═══╦═══╦═══╦═╦═╦═══╦═══╗
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Person Of All Kinds
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So Clan Dyne is a democracy(I think that is what they call it now).
Anyways I find Open Source mapping helping helpful to anyone.Even back when I was in Clan Mp on west.Some random mapper would pop in ask a question and I would go uhhh wait a second I got a map with that and I told them to take look at the trigger. Then when I joined Clan Oo,I still got noobs asking questions(I swear they love me )So at this time I knew a lot more and I would make a full map explaining it for them.You know how kenoli does?So yeah OSmapping really helps a lot . |
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Mappr
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Exactly the same thing, I saw in a map called Slot TD. I did not open that map (was protected anyway) and I started to try to create the "Bunker trick" myself. I knew that you have to do something with the Bunker... First I only disabled it and then I tried to create another building on it... (failed). But after that I moved the Bunker away and what did I experience? The units shot from the Bunker's old position. I made a map around my testmap and used the systems I saw in Slot TD (disabled vision for the player for the colors on the map). First I had a colorful area on the minimap but I changed it, so that you had a sort of statistics on the minimap. Voila, I made a map which made myself a little bit famous and I did not open a map which used that systems. I often played Slot TD and learned to create that system myself. Same with Poker TD and my Poker Temple (but I think I created a much better system than the one tourmenteur created long time before)... I improved the systems I used before for maximum perfection. I would always advice newer mappers to recreate existing maps. You learn it yourself. You think more about the systems and you develop them to be bugfree. It's my personal experience.... if you have still no idea, you can still post your question in this forum. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |