Staredit Network > Forums > SC1 Map Production > Topic: Bound Ideas
Bound Ideas
Mar 26 2008, 9:05 pm
By: Brontobyte  

Mar 26 2008, 9:05 pm Brontobyte Post #1



As most, or none, of you know, im making a bound map. I wish to incorperate some un-conventional ideas in the bound. As this simular topic was created on maplantis, I have taken some of it into consideration.

Things that are special: (Thiss Section Will Be Updated)
1) Explosion only kills 1 bounder


Please help me create up new ideas for this. Also if you have any ideas for moderately hard obsticals, feel free to include them as well as a nice discrition of what your talking about.

I want this bound to be as fun as possible and apeal to a broad majority of the bounders that still thrive on bounding. I so far have 5 perfect obsticals, but I intend to have more. If you submit a obstical, and I use it in my map, I will leave you credit (providing that I don't already have it, and it is your idea).

Another thing is, if you have any ideas on how to spice up the bound please let me know, and if used, I shall also include credit.

First I need to know how you can stop music that is playing from creating wait blocks. I noticed in some of the bounds that i've played over the past couple of months, that when the music is playing, centian triggers don't fire, untill the music repeats itself. I have thought of a way aound this, but I don't want to go throught all of the trouble of creating the triggers, editing the .wav file, and making sure it works, if someone already knows that it won't. I plan on using perfectly cut out sections of the .wav file, and making them ~1 second long. Then I would use a death counter to always add 1 to the count. Then I would have other triggers fire playing the given sound, at the given moment of the death count. I think that thiss will work with all map speeds, and I hope it will also be bulletproof.

Post has been edited 2 time(s), last time on May 20 2008, 7:14 pm by Brontobyte.



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Apr 8 2008, 1:58 am T-MaStAA Post #2



Hmm I too have thought about making a more creative bound rather than just re-releasing the same maps over and over with the pictured terrain, friend box, music, same obs, ect...I did make a bound a while back called Cast Spell Bound where you had to darkswarm where you wanted to move but it didn't get the most amazing reviews because all it would do was delay move time. I think allot of new bounds are making obs that just aren't fun. I liked it better in the old days when there were those easy yet fun obs like the sucky explosion trap. I also liked those jail break style bounds. If you could make a more updated version of one of those that would be really hype. I like the hole teamwork aspect to them. Also maybe go to other genres of maps and ask the question "how could this be used in a bound?" you never know you might come up with craazy ideas.



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Apr 8 2008, 11:41 pm FooFighters Post #3



Music, use Šeath Counters, they are easy to use, Like, with Hyper Triggers, 12 death counts = 1 second, so if the music was 2 minutes long [120 seconds] multiply 120x12. And then use subtracting to get the music to reset, like

0 deaths of Foo
Set to 600 deaths of Foo
Preserve

then below it

Always
Subtract 1 deaths of Foo
Preserve



None.

Apr 9 2008, 1:45 am Sarge Post #4



I heave several different ideas for bounds that are 'different', but most of them are made on unfinished bounds.
If you're interested in finishing any of these, lemme know.



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Apr 9 2008, 11:04 am Brontobyte Post #5



Quote from FooFighters
Music, use Šeath Counters, they are easy to use, Like, with Hyper Triggers, 12 death counts = 1 second, so if the music was 2 minutes long [120 seconds] multiply 120x12. And then use subtracting to get the music to reset, like

0 deaths of Foo
Set to 600 deaths of Foo
Preserve

then below it

Always
Subtract 1 deaths of Foo
Preserve

I already use Death Counters for the obstacles. I'm not so sure that I want to add music. I want to but the music that is in most bounds usually make the game lag, triggers lag, and normally takes longer to download. I might, eventually. :D

Quote from Sarge
I heave several different ideas for bounds that are 'different', but most of them are made on unfinished bounds.
If you're interested in finishing any of these, lemme know.

My bound is unfinished, so let me know. Post them up here. I already have the bound fool proof. Instead of killing 1 of the explosions ( Protoss Dark Archon ) it kills all of them, regardless of where they are. The explosions only kill 1 Bounder at a time, for team work purposes.

Post has been edited 2 time(s), last time on May 20 2008, 8:53 pm by Brontobyte.



None.

Apr 9 2008, 8:54 pm Sarge Post #6



By different types of obs I figured you meant things more advanced than just explosion --> kill. n/m.



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Apr 9 2008, 9:39 pm Metalkon Post #7



Minigames after each area of the map.

On the old KoN. Bound (anyone have it so i can dl? :P) map that me and Sonickon made(2004?), the first minigame was a "Wack-O-Mole" type game. You use some Switches to make units(i used lings) randomly spawn in a small area and you and your team tries to kill them(manualy, you will be allied with the comp and your ghosts are in another small area so they cant move?) before they dissapear and a new set of that mob appears(random spots). The more kills that your team gets before the game is over then the more extra lives that everyone gets as a team. The other minigame in that map was a kind of "micro" defense game with a few waves bu it was too hard to be any fun.



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