This scenario takes place in an alternate lore-universe, where Kerrigan has enslaved the Zerg Cerebrate Daggoth and is forcing it to use its energies to reincarinate her fallen soldiers on the battlefield. A massive hive cluster protects Daggoth, and it's up to a team of three allies to destroy the cluster and eliminate the Cerebrate before the Revenant Brood becomes too large to be stopped. Mighty heroes accompany each force to aid in the destruction of Daggoth and put an end to Kerrigan's nefarious scheme.
How it's Played:
This map is designed for play over Battle.net or other multiplayer connections with the latest version of SC: BW. Three human players can select their race as in a melee game, but still begin the scenario with a rudimentary base complex. The map is small, and your starting base winds up being something of a mess, but it's the best I could do with limited intelligence. Anyway, each player begins the game with a few heroes appropriate to the chosen race which can be used in any fashion deemed appropriate by the players. Heroes with energy-based abilities will not run out of energy, so Tassadar, for example, can spam Psionic Storm to his heart's content.
The objective is to destroy the Zerg Cerebrate Daggoth, which will end the scenario in Victory for the allied players. This is harder than it sounds, and must be accomplished quickly, or the Revenant Brood will grow too large to be stopped. If you find that the Revenants are getting out of hand, it's possible to cull their numbers by destroying the tech buildings belonging to the red zerg on which a given unit depends. Doing so will immediately kill all units of that type, everywhere on the map and prevent them from respawning.
Other Notes:
To make army-building and resource management a little easier, each time one of the human players kills a zerg unit, 1/3 of that unit's gas and mineral cost are awarded to each of the players.
This is the first map in which I have invested the time, energy, and play-testing necessary to consider it ready for "release" into the community, so any feedback would be appreciated. In particular, players who wind up in the SE and SW corners of the map are encouraged to post about their experiences, as I have only been able to extensively review the map-layout for the center position in single player testing.
Finally, I'd be interested to know if the map is too easy, too hard, and most importantly, is it any fun to play? I would love to see some replays if anyone would care to create one.
Attachments:
Post has been edited 4 time(s), last time on Mar 24 2008, 5:44 pm by Bonegrit.
None.