The objective of the map is simple:
When you start, there are 3 beacons near you. One for each race. You also have a Civilian.
Take that Civilian and go on one of the three beacons. Depending on which race's beacon you stepped on, you will get a random unit from that race.
If you look at the center of the map (Or most of the screenshots) you will notice there are a large amount of Observers around.
They have dual purposes. The first is to make sure you know where the action is. The second, is to see cloaked/burrowed units (Only the Lurker can burrow).
Seeing what's going on, find a target, and take it out. Keep doing that, until you die.
When you die, you will recieve a new Civilian to repeat this.
The objective of the map is to get the MOST kills within the time limit.
The counter is at 30 minutes. If you are playing on Fastest, it is about 20 minutes (as is said in all the mission briefing and such)
When you get a Civilian, it is invincible (To prevent cheap kills) and your Observers are invincible as well.
Enjoy!
Note: The following units are NOT in the mission. (You can't get them)
Terran:
Dropship
Zerg:
Overlord
Broodling (Unless you use Spawn Broodling when a Queen, you cannot get it as a random gain when hitting the Zerg Beacon)
Protoss:
Shuttle
Observer (You start with these, but you do not get more, and cannot get one from randomness)
Hangars for units are always at maximum. (Carriers always have max Interceptors, Reavers always have max Scarabs).
I was originally going to make that up to the player, but the computer was stupid with its units. It would run around with Reavers with no scarabs or Carriers with no interceptors.
I only have the 2 human player Map here. I haven't edited it for 4, 6 or 8 human players yet, but it's not that hard to do. If anyone wants the map with more human players, feel free to ask.
Good Luck, and Enjoy!
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