Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Permanently Blinding a Unit
Permanently Blinding a Unit
Mar 2 2008, 6:19 pm
By: Shook1(ConFed)  

Mar 2 2008, 6:19 pm Shook1(ConFed) Post #1



So I am asking this as a question for a friend who is making a map...

How do you permanently blind a unit? If it is even possible...and the unit in this case is a Science Vessel!



None.

Mar 2 2008, 6:26 pm Nintendo_Confed Post #2



its impossible via triggers. Period.

Um, on a side note, where did you get the Confed thing in your name from? Thats MINE.



None.

Mar 2 2008, 6:26 pm Shook1(ConFed) Post #3



So what would be the best way of doing it then?



None.

Mar 2 2008, 6:37 pm Test Post #4



In theory this should work:
You would need to have 2 computers, with several different units:
Science Vessel
Medic
Something else

Then make the something else attack the science vessel. The science vessel will react with an EMP, or Irradiate. Then with the medic in the splash zone or area of attack will react with Optical Flare.


I'll put together a map to do this for an example.

Post has been edited 1 time(s), last time on Mar 2 2008, 6:53 pm by Test.



None.

Mar 2 2008, 6:47 pm Test Post #5



Actually, all you need to do is set a computer that owns the science vessel enemy to the computer that owns the medic. Then place the Science Vessel near the medic with Optical Flare researched by default. Make sure the medic has enough energy.

Attachments:
Auto Blind.scx
Hits: 5 Size: 36.51kb

Post has been edited 2 time(s), last time on Mar 2 2008, 6:54 pm by Test.



None.

Mar 2 2008, 7:26 pm Shook1(ConFed) Post #6



This will blind the vessel permanently or what?



None.

Mar 2 2008, 8:55 pm Impeached Post #7



Optical Flare

This spell is used by the Medic. It costs 75 energy by default.
The targeted unit will gain the "Blind" status, which reduces the unit's vision radius to a minimum. Blind also removes the "Detector" ability of the unit.
This effect can only be canceled with the Medic's Restoration ability.

Computer Use
For the computer to cast optical flare on an enemy unit, the unit must have at least 81 hit points, including protoss shield points. Attacking the Medic or running a Melee AI Script for the computer player controlling the Medic will cause the computer to use the spell more aggressively.



None.

Mar 2 2008, 9:46 pm Shook1(ConFed) Post #8



Again thanks for all who helped...it has been in and works!



None.

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