Staredit Network > Forums > SC1 Map Showcase > Topic: Colonist Conflict
Colonist Conflict
Feb 17 2008, 5:03 pm
By: Impeached  

Feb 17 2008, 5:03 pm Impeached Post #1





Story
A strange world, bathed in Twilight, has been found in the middle of the universe. It is very rich in mineral deposits. The Protoss, Terran, and Zerg have each sent colonists to the world, to take it for their own. The colonists, in orbit, send down troops, build fortifications, and try to gain control of the world.

Gameplay
Each player will choose a race at their start, then get a dropship, overlord, or shuttle, corresponding to their race. Using these, players will battle for the world, sending down troops, building fortifications, making temples to their gods, laying minefields, and more. Each race will get its own set of unique abilities, and also a set of generic abilities.

Quote
Generic Abilities (All Races Get)

Place Defenses ($1500):
Zerg = Sunken/Spore
Terran = Siege Mode Tank/Missile Turret
Protoss = Pylon/Cannon

Infantry Assault Force ($500):
Zerg = 6 Zerglings, 2 Hydralisk
Terran = 4 Marine, 2 Firebat
Protoss = 4 Zealot, 2 Dragoon

Masser (Free):
Mass your army to Colonist

Toggle Afterburner ($40/Sec):
A cloaked wraith tows you until you turn this off or run out of minerals.

Mining (Must be above minerals):
If unloaded while your ship is above a Khaydarin Crystal Formation (Mineral Field), you will be immobile for 10 seconds, and will have gained a total of 2760 minerals when the mining is finished.
Quote
Terran Abilities

Proximity Minefield ($400):
Creates a field of spider mines under your colonist.

Repairer ($500) (1 Only):
Gives you an SCV, which can repair the Terran colonist very slowly, and repair everything else pretty quickly.

Mech Assault Force ($800):
2 Goliaths, 3 Vultures.

Weapons Platform ($2000):
Creates a Command Center with six siege tanks and four turrets (screenshot). May be moved around, great terran offensive weapon.

Heavy Mortar ($5000) (Maximum 6):
Creates a 2,000 AP siege mode siege tank.

Heavy Assault Force ($10,000) (1 at a time):
Creates a heavy assault force of advanced mechs and marines.
Quote
Zerg Abilities

Creep Colony ($500):
Creates one unevolvable creep colony. Simply used for blocking off Terran/Protoss building.

Advanced Assault Force ($800):
Creates 3 Ultralisks.

Spawn Broodlings ($1000):
Turns up to 9 enemy units in an 8x8 area under you into broodlings.

Zergling Pool ($1000):
Every 90 seconds, each zergling pool will spawn two zerglings at the expense of $100 per Zergling Pool.

Construct Overmind ($2500):
Every 66 seconds, your overmind will spawn Ultralisks, Hydralisks, and Zerglings.
Quote
Protoss Abilities

Advanced Assault Force ($1500):
7 Zealots, 3 Dragoons, 4 Archons.

Mind Control ($1750):
Convert up to 7 enemy units in an 8x8 area under you to your control.

Steal Overmind/Platform ($3000):
While flying over an enemy Overmind or Weapons Platform, use this to acquire a Protoss version of the structure.

Construct Overmind ($2500):
Creates a Command Post, which spawns archons and dragoons every 66 seconds.

Weapons Platform ($2000):
Creates a Protoss Weapons Platform (Barracks), which supports two pylons and six cannons.

Construct Temple to Adun
Constructs a Temple to Adun and starts a ten minute countdown timer. If the Temple survives for ten minutes, Adun is summoned. All players will get map revealers at the temple, and the temple will be pinged every few minutes.

Screenshots

Zerg initiating an attack on a Terran Weapons Platform (those four missile turrets and the six tanks follow the weapons platform wherever it goes).



The Zerg are allied against the poor terrans, and the weapons platform tries to run away. :(



The Zerg have taken over one of the mineral fields, even placed an Overmind there.



The Terrans initiate an attack on the zerg settlement, but it looks like it's failing.



The Terrans bombard a zerg outpost with a weapons platform from a clifftop, but the Zerg come in, making broodlings out of the terran's men.



Chaos. Two terrans vie for control of the middle, then the Protoss come in from the south.



The Protoss may steal the Terran and Zerg's more advanced abilities while flying over them (those abilities being constructing weapons platforms and Overminds).



The Protoss attack a Terran Weapons Platform.



The Terrans try to destroy the Protoss' Temple to Adun. If the protoss can keep a temple to Adun up for ten minutes, then Adun will be summoned. As you can see in this screenshot, it only has to live for one more minute.



Adun has been summoned, and he isn't happy. He just destroyed a whole Terran base without any support.



Looks like Adun's anger made him too cocky. The Terrans are finally taking him down.

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Download Link

Please post any bugs you may find here, as I wasn't able to get thorough enough testing. It should be semi-well balanced, though.

Post has been edited 2 time(s), last time on Feb 17 2008, 11:49 pm by Impeached.



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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