Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Decreased sight range
Decreased sight range
Jan 28 2008, 10:13 am
By: pneumatic  

Jan 28 2008, 10:13 am pneumatic Post #1



I know you can use a medic to Blind a unit, but does anyone know of a way in NON-Brood War to reduce a unit's sight range, other than taking advantage of upgrade differences?



None.

Jan 28 2008, 11:30 am Falkoner Post #2



Other than reducing a unit with upgraded sight to non-upgraded sight, no, or you could reduce them to burrowed unit sight, since that is less than normal, but nothing that is as small as blindness.



None.

Jan 28 2008, 3:31 pm pneumatic Post #3



I see. That's what I thought. Unfortunate...

Is it possible to reduce a unit to burrowed unit sight without actually burrowing it? Or to do it to a unit that's unburrowable, like a zealot? I need reduced sight on a unit that the player can move around.



None.

Jan 28 2008, 3:42 pm Morphling Post #4



Have a burrowed unit follow your unit, turn off vision with youself using triggers, and turn on vision with the burrowed units player



None.

Jan 28 2008, 4:41 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Mines have pretty small sight range




Jan 28 2008, 10:16 pm Falkoner Post #6



Quote
Have a burrowed unit follow your unit, turn off vision with youself using triggers, and turn on vision with the burrowed units player
That's one way, another is to simply create the burrowed unit for a player that has burrow researched, then give it to the player with burrow disabled, now they have a burrowed unit and they can't unburrow.



None.

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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